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Old 12-08-2013, 09:33 AM   #99
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No media outlet to my knowledge nor fans alike have Ever touted Forza has having better physics or realism over the GT series. Did I mention Ever? Just saying. One opinion is that, an opinion. But a collective mass of people who say GT series has the closer interpretation of what it is to drive a real car is what's prevalent. Blows my mind how anyone thinks Forza is more realistic. More fun, sure if you like sitting and adding colors to cars all day long. But driving? lol...
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Old 12-09-2013, 12:53 PM   #100
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I just picked up my copy of GT6 last night....I haven't had a chance to play it yet, but judging by the introductory video and classy jazz music...it's gonna be a close call

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Old 12-09-2013, 03:46 PM   #101
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No media outlet to my knowledge nor fans alike have Ever touted Forza has having better physics or realism over the GT series. Did I mention Ever? Just saying. One opinion is that, an opinion. But a collective mass of people who say GT series has the closer interpretation of what it is to drive a real car is what's prevalent. Blows my mind how anyone thinks Forza is more realistic. More fun, sure if you like sitting and adding colors to cars all day long. But driving? lol...
Driving maybe, but definitely not racing. At least not with the cookie cutter moron AI that would make Cruisin' USA look good. Nothing makes a beautiful and physically accurate game suck worse than bland and mediocre gameplay. Btw, did 6 finally include vehicle collisions and actual damage yet?
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Old 12-09-2013, 06:10 PM   #102
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Driving maybe, but definitely not racing. At least not with the cookie cutter moron AI that would make Cruisin' USA look good. Nothing makes a beautiful and physically accurate game suck worse than bland and mediocre gameplay. Btw, did 6 finally include vehicle collisions and actual damage yet?
Oh no doubt. The AI needs work or an injection of testosterone. They are too easy to beat. 5 has visual and mechanical damage. 6 so far has visual damage that I have seen. I'm a pretty clean driver so I rarely bang into anything hard enough to have something break though.
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Old 12-09-2013, 10:07 PM   #103
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The AI on 6 is supposed to be somewhat improved but that is not a huge concern for me. I do time trials and race humans online. If you get in a game with a bunch of clean and skilled racers it is a great experience.
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Old 12-09-2013, 10:09 PM   #104
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Oh no doubt. The AI needs work or an injection of testosterone. They are too easy to beat. 5 has visual and mechanical damage. 6 so far has visual damage that I have seen. I'm a pretty clean driver so I rarely bang into anything hard enough to have something break though.
I was actually quite frustrated with one of the GTR vs GTR races in GT6. The GTR would ram me out of the way and I would actually be disqualified for a car collision.

I agree the AI could be better, but I'm not sure that gimmicky AI avatar in Forza is what I would want. I think the majority of the avatars will drive like asshats, who try to bump you off the road instead of following any kind of driving line.

GT6 actually went a step back on damage. I guess they didn't think it was important to add actual mechanical damage. Now you only get small degree of visual damage and nothing else.
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Old 12-09-2013, 11:19 PM   #105
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The AI on 6 is supposed to be somewhat improved but that is not a huge concern for me. I do time trials and race humans online. If you get in a game with a bunch of clean and skilled racers it is a great experience.
Unless something has drastically changed, you still have to earn money by endlessly grinding through races against AI drivers. So in that regard, it is terrible, not fun, and frustrating. It was questionable when GT4 came out, but it's inexcusable for GT5 and 6. People who want this title don't want a game, they only want a physics engine and time trials. Some people want more out of a racing game.

The damage in GT5 was minimal at best, and still only applied to some cars in some situations. Funny to see them even walk that back though.
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Old 12-10-2013, 12:19 AM   #106
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GT6 actually went a step back on damage. I guess they didn't think it was important to add actual mechanical damage. Now you only get small degree of visual damage and nothing else.
Lol, then you haven't raced online yet...

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Old 12-10-2013, 09:17 AM   #107
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Lol, then you haven't raced online yet...

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Can you elaborate?

I honestly don't know what the best way to implement damage is. I don't think ghost mode is the best since that makes other cars/players kind of irrelevant, but with real damage any hard collision should basically make the race end. That will actually award bad drivers/vengeful drivers and let them take out whoever they want.
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Old 12-10-2013, 09:39 AM   #108
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Unless something has drastically changed, you still have to earn money by endlessly grinding through races against AI drivers. So in that regard, it is terrible, not fun, and frustrating. It was questionable when GT4 came out, but it's inexcusable for GT5 and 6. People who want this title don't want a game, they only want a physics engine and time trials. Some people want more out of a racing game.

The damage in GT5 was minimal at best, and still only applied to some cars in some situations. Funny to see them even walk that back though.
You are right. I am much more into the racing sim and much less interested in a game. I play only enough of the game to get credits to outfit a few cars that I want to race. I am not into beating the game or collecting all the cars or making pretty virtual cars to take photos of. For me, GT6 is the best of the console games for what I like to do. iRacing on the computer is even better but i do not like paying a monthly fee and they have a very limited selection of cars.
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Old 12-10-2013, 11:57 AM   #109
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I think the majority of the avatars will drive like asshats, who try to bump you off the road instead of following any kind of driving line.

GT6 actually went a step back on damage. I guess they didn't think it was important to add actual mechanical damage. Now you only get small degree of visual damage and nothing else.

I felt the same thing. The double edge sword with Forza's approach is if you have crappy driving friends in your list. The AI is going to dive bomb, bumper car...etc. and not be a gentleman racer.

As for damage in GT6, I feel the visual damage is pretty keen. Haven't experienced mechanical anywhere and being that mechanical was in GT5, perhaps they are re-working the damage system and will re-add it through an update (mechanical side of it anyway).
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Old 12-10-2013, 12:02 PM   #110
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Can you elaborate?

I honestly don't know what the best way to implement damage is. I don't think ghost mode is the best since that makes other cars/players kind of irrelevant, but with real damage any hard collision should basically make the race end. That will actually award bad drivers/vengeful drivers and let them take out whoever they want.

In GT5 online you could turn the damage on (mechanical and visual) and race that way. Vengeful drivers or sloppy ones found themselves not finishing the race.

However, it's more beneficial in races where you have plenty of laps and are able to pit your car (since pitting would fix it), and re-join the race and possibly have a decent finish. In short races though you were just SOL.


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You are right. I am much more into the racing sim and much less interested in a game. I play only enough of the game to get credits to outfit a few cars that I want to race. I am not into beating the game or collecting all the cars or making pretty virtual cars to take photos of. For me, GT6 is the best of the console games for what I like to do. iRacing on the computer is even better but i do not like paying a monthly fee and they have a very limited selection of cars.
I'm in to collecting all the cars and if you implement a star or trophy system of some sort, my OCD in me wants to get ALL of the stars/trophies. I can't just live with getting 3 stars when the max is 5. I think the grind would be a little more exciting if they turned the AI up a notch and made me sweat it out. Beating the AI by 6-10sec is not fun. And that's with a car that's a 100+ points LESS than what the race calls for. I tried a car that was 200 points LESS and I won closer to 1-2secs. I hate having to do that though.
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Old 12-10-2013, 12:34 PM   #111
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Can you elaborate?

I honestly don't know what the best way to implement damage is. I don't think ghost mode is the best since that makes other cars/players kind of irrelevant, but with real damage any hard collision should basically make the race end. That will actually award bad drivers/vengeful drivers and let them take out whoever they want.
It's there in online. It can be nasty but not too bad. Not if damage restores after a short time (the room I run in has damage set to "light"), whereas in single player, I don't think damage mechanics are turned on.

The Al drivers can be royal jerks, though. I had a damn 370Z ride straight up my tailpipe using NOS on the Mt Panorama downhill when I was 3 seconds ahead till he boosted... Final lap. Put me in 5th b/c he totally sent me into an uncontrolled spin. @$$hat AI!

The key to damage mechanics and online is to find good rooms where clean driving is encouraged, but accidents are still forgiven (like you rear ending someone if they brake before you can get slowed, etc., or your setup isn't right for the course... like not enough braking sensitivity in the diff on the Matterhorn downhill...).

I race with guys who are almost exclusively Norschlieffe drivers. It's one of the courses that, IMHO, never gets old. And these guys are fast. I got used to losing all the time, but it's a great way to get better.

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Old 12-10-2013, 01:22 PM   #112
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I found that almost all the Nurburg online races are with people who are clean driving. Because the Burg leaves little room for error, so if you screw up there, you might as well exit the race. So, I race a lot of Nurburg rooms and drift on other tracks when it comes to Online stuff. In Nurburg rooms, you can find the damage set to light since you can't pit till 7+min later due to track length. And light will give mechanical damage and after a few moments of a crappy driving car (broken gear box feeling), it will return to normal. But by that time you are 20+secs behind.

If you aren't much of an online racer, you should give it a try.
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