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Old 03-24-2016, 10:33 PM   #15
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Quote:
Originally Posted by Tcoat View Post
You can not learn how to drive a car from a video game (call it a "simulator" all you want) and please do not think you can. That can get you killed since the respawn in real life just seems to be broken.

Have loads of fun by do not think for one second you are learning how the car handles.
I beg to differ. Check this Greger Huttu who only ever drove in iRacing.
[ame="https://m.youtube.com/watch?v=0p_sCrM1CcI"]https://m.youtube.com/watch?v=0p_sCrM1CcI[/ame]
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Old 03-24-2016, 10:42 PM   #16
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Quote:
Originally Posted by softgrip View Post
I beg to differ. Check this Greger Huttu who only ever drove in iRacing.
For every one of him there are 100,000 that can't drive worth shit but think they can because they played a game.
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Old 03-24-2016, 10:52 PM   #17
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But still impressive . I'm just saying there are exceptions to the rule.

If you already know how to drive, a good sim setup can be a great tool. There are many pro drivers who "dial in" using iRacing and similar (or custom high end f1 sims).

For learning to drive, it's the stupidest idea ever.
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Old 03-25-2016, 04:40 AM   #18
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I already know how to drive so it a compliment not a replacement. Thanks softgrip
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Old 03-25-2016, 05:23 AM   #19
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Originally Posted by Tcoat View Post
I have been playing Fallout 4 so am now fully prepared and understand the complete workings of the T60 power armour!


You can not learn how to drive a car from a video game (call it a "simulator" all you want) and please do not think you can. That can get you killed since the respawn in real life just seems to be broken.


Have loads of fun by do not think for one second you are learning how the car handles.
I did.
I'm most of the time the fastest guy at my local track. Even if my car is not the fastest.

I was LFS world champion back in 2004.

My teammate Fabien Pailler got the exact same pace than me in both sim and karting.
Learned everything in Sim.
Won races in his first season and was french rally cross champion in the second.

https://m.facebook.com/fabien.pailler.rallycross/

iRacing is the way to go.

EDIT:

BTW: Dale Jr is not sponsored by iRacing. He do everything for them for free.
Like Justin Wilson did.
Greger Huttu is the best driver in the world, including Alonso, Hamilton, Kimi or Montoya.
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Old 03-25-2016, 05:46 PM   #20
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Quote:
Originally Posted by Tcoat View Post
For every one of him there are 100,000 that can't drive worth shit but think they can because they played a game.
This is correct because of that word. But for those that take the simulation seriously, it's a proper educational and development tool... it's not a game. And for that group of people, the translation of properly developed habits into the real world is a very high percentage.

I defend this reality because I've used it successfully to progress my own racing talents. Properly practicing in simulation allows one to create the neuro-pathways associated with 'second nature' and there's many aspects of racing that aren't practiced in real life, but can be digitally so when faced with that situation in real life, the outcome if vastly more favorable. Such as: Correcting after setting 2 tires off, correcting after getting loose or when to "2-feet-in". I used to help me develop racecraft skills such as running w2w in a pack, drafting/defending/overtaking strategy etc.

As for your Fallout4 example.. I know you're using hyperbole but the military uses simulators:
http://www.vg247.com/2011/05/27/us-a...g-cryengine-3/

http://www.army.mil/article/19599/si...tary-training/
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Old 03-25-2016, 05:54 PM   #21
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Quote:
Originally Posted by MaximeT View Post
I did.
I'm most of the time the fastest guy at my local track. Even if my car is not the fastest.

I was LFS world champion back in 2004.

.
Holy crap, I haven't touched LFS I'm years but I used to race a lot somewhat copetatively. I even built a custom 6 speed shifter as there were no real consumer options you could buy at your local gaming shop.

I gotta see if I remember my license info and check it out
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Old 03-25-2016, 06:52 PM   #22
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Quote:
Originally Posted by rice_classic View Post
This is correct because of that word. But for those that take the simulation seriously, it's a proper educational and development tool... it's not a game. And for that group of people, the translation of properly developed habits into the real world is a very high percentage.

I defend this reality because I've used it successfully to progress my own racing talents. Properly practicing in simulation allows one to create the neuro-pathways associated with 'second nature' and there's many aspects of racing that aren't practiced in real life, but can be digitally so when faced with that situation in real life, the outcome if vastly more favorable. Such as: Correcting after setting 2 tires off, correcting after getting loose or when to "2-feet-in". I used to help me develop racecraft skills such as running w2w in a pack, drafting/defending/overtaking strategy etc.

As for your Fallout4 example.. I know you're using hyperbole but the military uses simulators:
http://www.vg247.com/2011/05/27/us-a...g-cryengine-3/

http://www.army.mil/article/19599/si...tary-training/

Yes, yes they do:
"American tax dollars at work: The US military is spending $57 million on “the most realistic military simulator ever developed,”




I think I wasn't clear in that I was referring to people either learning to drive or trying to get the specific handling characteristics of a car. Does not matter how close a car is programed in the sim it is not the car nor does it have the same hardware. An inch difference in diameter of your simulator can make a massive difference if relying on training muscle memory. A seat some controls and a screen do not make a simulator no matter how well programed the physics are.
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Old 03-25-2016, 08:04 PM   #23
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I think they are more useful than you think Tcoat. For example Assetto Corsa have very accurate models - there is no "inch out".

If you're talking seating position, or wheel position, then yes, probably going to be out a bit, but as far as replicating the actual characteristics of the specific vehicle, they get bloody close. Dedicated sim people are a different breed, triple monitors, racing seats, full cockpits with force feedback, control boxes (10s of thousands of dollars in some circumstances).

It's rarely a dude in a lounge room with a $100 wheel.

My own setup is about $1k and that's not including the computer or screens.

[ame="https://m.youtube.com/watch?v=_CGLxJqWFkI"]https://m.youtube.com/watch?v=_CGLxJqWFkI[/ame]

These sims are developed with millions of dollars. The car manufacturers are involved to get the exact specs. Tyres are simulated in crazy detail.
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Old 03-25-2016, 08:14 PM   #24
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In AC the tracks are laser scanned to a resolution of 2cm. Every bump on every track is within the "inch out".
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Old 03-26-2016, 12:24 AM   #25
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I think the drivers of F1, Nascar, WRC and every other professional series would disagree with Tcoat. Along with most professional instructors and racing/driving coaches.
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Old 03-26-2016, 03:01 AM   #26
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Quote:
Originally Posted by softgrip View Post
In AC the tracks are laser scanned to a resolution of 2cm. Every bump on every track is within the "inch out".
In IRacing, it's 1mm accuracy for the track.
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Old 03-26-2016, 03:20 AM   #27
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In IRacing, it's 1mm accuracy for the track.
That 2cm was for 20km Nurburgring- not sure what res the others are at.

1mm is awesome!
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Old 03-26-2016, 03:23 AM   #28
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But anyway, you can learn driving with a fake car on a fake track, like in LFS. Gonna be just fine.

Even if LFS tire model got its own problems.
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