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| Tracking / Autocross / HPDE / Drifting What these cars were built for! |
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#3291 | |
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At this point, if you race fixed setup series, you can stay real close to real racing. The fear of crashing in sim and real life is obviously not the same. If you crash in an official sim race, there's consequences. That's not on offline Mario kart championship. To drive a quality race in iRacing. You'll need one week of training for that specific event. You don't want to ruin that. You may have spent the previous year to get the license to drive that specific series. If you crash, especially if you take someone with you in the crash, you may loose your license and go back to lower level racing. Obviously you would loose championship points. Racing behavior in simracing is extremely strict. You have to be very clean. Most F1 drivers would be banned. If you crash others in simracing, you'll get a hard time. In real life, the fear is mostly money related. Which is totally different kind of pressure. If a pro driver crash, he can easily loose his job. There is differences in the way you learn. You can't use 100 tires a day IRL (if you are not a CSG driver apparently ). And you can't learn by going too fast in a corner and slowing down lap after fap.But in sim, the pressure can be absolutely amazing. In iRacing, you're put in races with guys with the same skills you have. It doesn't matter if you're a noob or Alonso. The opposition is massive and you'll get the pressure.
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Last edited by MaximeT; 12-17-2015 at 10:06 AM. |
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#3292 |
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Exhaust or oft as first as " performance " mod... Got wheels,tires and suspension so now comes performance...
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#3293 | |
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Senior Member
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Watkins Glen is the most known example. The flow and smoothness of the track will be very nice on physics inaccuracy, making it one of the most enjoyable sim experience you can get. On the other end, a track like Sebring, with the bumps in the last turn, can put tire physics to shame. You need to have properly setup controls too. You need your wheel fully linear. That's the most important thing, and why most people can't properly use a wheel. You need to drive with good headphones to ear the tire grip. You need to use a mostly realistic field of view. A good way is to put the monitor closer to you, in order to be able to use a still wide FOV. The larger the screen, the easyer.
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JRZ 12-32 | ACE 350 | Delicious Tuning | RPF1 | Essex Sprint | SPL | Powerflex | My Car
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#3294 |
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Join Date: Jul 2012
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| The Following User Says Thank You to CSG Mike For This Useful Post: | strat61caster (12-17-2015) |
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#3295 |
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Join Date: Jul 2012
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I think you Texas boys should pool together to have me out there for a weekend for coaching.
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| The Following User Says Thank You to CSG Mike For This Useful Post: | ScionOfHorus (12-17-2015) |
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#3296 | |
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#3297 | |
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![]() Sent from my MotoE2(4G-LTE) using Tapatalk
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| The Following User Says Thank You to ScionOfHorus For This Useful Post: | PMok (12-18-2015) |
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#3298 | |
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| The Following User Says Thank You to ScionOfHorus For This Useful Post: | Scottemad123 (12-17-2015) |
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#3299 | |
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![]() I can go out and drive 10/10ths in a practice session in iRacing and not fear too much. As soon as I join a quali or race session where it actually matters... I'll back it off to 9/10ths and bring the pace up... Which is exactly what I'll do in real life too. I'd rather bring the car home in one piece than take a tenth off of my lap time once... |
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#3300 | |
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#3301 | |
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tickle fight referee
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Interesting because of all the tracks I have tried in project cars I find it very easy to go fast on Watkins Glen...it flows just like you said very enjoyable. Laguna Seca also wasnt too bad I am finding Spa really hard I have a huge TV screen that I am using
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#3302 | |
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With low hp cars like ours, it really forced you to pass off-line in corners with the other car not giving up much ground if any. Also when you were stuck behind a higher hp car, you'd have to think about where you could build enough speed to make the pass given he wouldn't lift (e.g., leaving space entering a corner and passing with higher exit speed). If you couldn't complete the pass by the end of the straight, you'd have to think about entering the corner two-wide, off-line at speed. It had some of the thrill of racing without being nearly as competitive. They also had a combined HPDE3/4 group with 60+ cars on track, so during that session you were constantly off-line (either passing or being passed) and checking your mirrors. There were so many cars you couldn't see your reference points. It was one of the more fun track events I've had, even though there was more risk involved as well.
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| The Following 2 Users Say Thank You to DarkSunrise For This Useful Post: | CSG Mike (12-17-2015), strat61caster (12-17-2015) |
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#3303 | |
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Senior Member
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Maybe your FOV is too wide, making the apex appearing very far and hard to see. In that case, you need to seat closer to the screen and/or use a narrower FOV. Spa should not be too sensitive to physics inaccuracy. It's a high speed track that feels narrower than Watkins Glen. Which may show your inaccuracy problems. But inaccuracy most likely come from your hardware and not from your skills. The only problem with spa are usually the first and last turns (F1 track). Some tire models won't let you engage first gear without spinning.
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JRZ 12-32 | ACE 350 | Delicious Tuning | RPF1 | Essex Sprint | SPL | Powerflex | My Car
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#3304 | |
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tickle fight referee
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This linearity discussion is chinese to me. Tire spin is not an issue for me I am actually pretty smooth with the pedals. The issue is really in the turns 5-6-7 complex And the final chicane is tough as well bc the curbing gets the car insanely unsettled.
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