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Old 12-17-2015, 03:44 AM   #3291
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Originally Posted by DocWalt View Post
It's interesting you say that specifically because I find myself wanting to race more and practice less. I find that racing is a more realistic challenge because it forces you off the ideal line, not to mention the challenge of looking beyond/through cars for reference points, as well as using more of your mental capacity for managing things like checking mirrors, etc. which is much more of a preparation for real world track time.

That said, training alone in a sim is definitely still a good tool for pushing the limits and figuring out the ideal line. Training is also great for learning to try new things but it can teach bad habits too. For me I really need to look through corners more and keep my eyes up... a bad habit learned from racing with a simulator on a tiny PC monitor.

Sims are definitely a great tool if used appropriately
In fact, if you are at the beginning of your simracer career, you'll learn a lot more racing. You will learn less only when you'll be able to cheat physics.

At this point, if you race fixed setup series, you can stay real close to real racing.

The fear of crashing in sim and real life is obviously not the same.
If you crash in an official sim race, there's consequences. That's not on offline Mario kart championship.

To drive a quality race in iRacing. You'll need one week of training for that specific event. You don't want to ruin that.
You may have spent the previous year to get the license to drive that specific series. If you crash, especially if you take someone with you in the crash, you may loose your license and go back to lower level racing.

Obviously you would loose championship points.

Racing behavior in simracing is extremely strict. You have to be very clean. Most F1 drivers would be banned.

If you crash others in simracing, you'll get a hard time.

In real life, the fear is mostly money related. Which is totally different kind of pressure. If a pro driver crash, he can easily loose his job.

There is differences in the way you learn. You can't use 100 tires a day IRL (if you are not a CSG driver apparently ). And you can't learn by going too fast in a corner and slowing down lap after fap.

But in sim, the pressure can be absolutely amazing. In iRacing, you're put in races with guys with the same skills you have. It doesn't matter if you're a noob or Alonso. The opposition is massive and you'll get the pressure.
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Old 12-17-2015, 03:50 AM   #3292
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Exhaust or oft as first as " performance " mod... Got wheels,tires and suspension so now comes performance...

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Old 12-17-2015, 03:54 AM   #3293
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Originally Posted by Icanfaptothis86 View Post
I find the sims really weird bc I will be really fast around a track like the Nurburgring Nordshleife or Watkins Glen, but then really struggle late apexing at Spa and Zolder. Just weird to me that my skills arent transferable across tracks. Im still kinda n00bish tho
There is a difference with the way tracks react to physics.

Watkins Glen is the most known example. The flow and smoothness of the track will be very nice on physics inaccuracy, making it one of the most enjoyable sim experience you can get.

On the other end, a track like Sebring, with the bumps in the last turn, can put tire physics to shame.

You need to have properly setup controls too.
You need your wheel fully linear. That's the most important thing, and why most people can't properly use a wheel.
You need to drive with good headphones to ear the tire grip.
You need to use a mostly realistic field of view. A good way is to put the monitor closer to you, in order to be able to use a still wide FOV.
The larger the screen, the easyer.
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Old 12-17-2015, 04:27 AM   #3294
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Exhaust or oft as first as " performance " mod... Got wheels,tires and suspension so now comes performance...

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Neither... seat time. Upgrade the nut behind the wheel.

You're in a motorsport subforum
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Old 12-17-2015, 04:28 AM   #3295
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Can fuckin confirm. I've been having a bitch of a time getting the confidence in real life to trail brake late or when to stay on throttle. Easy shit in a game though >.>

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I think you Texas boys should pool together to have me out there for a weekend for coaching.
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Old 12-17-2015, 04:48 AM   #3296
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Originally Posted by CSG Mike View Post
Neither... seat time. Upgrade the nut behind the wheel.

You're in a motorsport subforum
To ur point what auto crosses events do u recommend for a beginner I live in menifee pretty much one hour from SD and an hour from LA. I know about the Qualcomm autocross but I'm curious if there was anything out here in the ie

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Old 12-17-2015, 10:01 AM   #3297
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Originally Posted by MaximeT View Post
And you can't learn by going too fast in a corner and slowing done lap after fap.
I know I lose time in each lap after a fap

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Old 12-17-2015, 10:02 AM   #3298
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Originally Posted by CSG Mike View Post
I think you Texas boys should pool together to have me out there for a weekend for coaching.
Maybe if we can get a discount by waiting for you to be at COTA for something xD

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Old 12-17-2015, 10:19 AM   #3299
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Originally Posted by MaximeT View Post
In fact, if you are at the beginning of your simracer career, you'll learn a lot more racing. You will learn less only when you'll be able to cheat physics.

At this point, if you race fixed setup series, you can stay real close to real racing.

The fear of crashing in sim and real life is obviously not the same.
If you crash in an official sim race, there's consequences. That's not on offline Mario kart championship.

To drive a quality race in iRacing. You'll need one week of training for that specific event. You don't want to ruin that.
You may have spent the previous year to get the license to drive that specific series. If you crash, especially if you take someone with you in the crash, you may loose your license and go back to lower level racing.

Obviously you would loose championship points.

Racing behavior in simracing is extremely strict. You have to be very clean. Most F1 drivers would be banned.

If you crash others in simracing, you'll get a hard time.

In real life, the fear is mostly money related. Which is totally different kind of pressure. If a pro driver crash, he can easily loose his job.

There is differences in the way you learn. You can't use 100 tires a day IRL (if you are not a CSG driver apparently ). And you can't learn by going too fast in a corner and slowing down lap after fap.

But in sim, the pressure can be absolutely amazing. In iRacing, you're put in races with guys with the same skills you have. It doesn't matter if you're a noob or Alonso. The opposition is massive and you'll get the pressure.
For sure. Some of the races I've done have been absolutely fantastic races lap after lap. I've yet to experience that in real life... It's kinda funny seeing people talk about sims as if the drivers are any less serious. Some of the competition is intense

I can go out and drive 10/10ths in a practice session in iRacing and not fear too much. As soon as I join a quali or race session where it actually matters... I'll back it off to 9/10ths and bring the pace up... Which is exactly what I'll do in real life too. I'd rather bring the car home in one piece than take a tenth off of my lap time once...
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Old 12-17-2015, 12:35 PM   #3300
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Originally Posted by Icanfaptothis86 View Post
I find the sims really weird bc I will be really fast around a track like the Nurburgring Nordshleife or Watkins Glen, but then really struggle late apexing at Spa and Zolder. Just weird to me that my skills arent transferable across tracks. Im still kinda n00bish tho
This sort of thing happens in the real world too. For me at autocross, I generally place better on slower, more technical courses than I do on faster guts based courses. My friend pointed out that my technical skill is good and I just need to get some confidence and I think this pattern is indicative of that.
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Old 12-17-2015, 12:54 PM   #3301
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Quote:
Originally Posted by MaximeT View Post
There is a difference with the way tracks react to physics.

Watkins Glen is the most known example. The flow and smoothness of the track will be very nice on physics inaccuracy, making it one of the most enjoyable sim experience you can get.

On the other end, a track like Sebring, with the bumps in the last turn, can put tire physics to shame.

You need to have properly setup controls too.
You need your wheel fully linear. That's the most important thing, and why most people can't properly use a wheel.
You need to drive with good headphones to ear the tire grip.
You need to use a mostly realistic field of view. A good way is to put the monitor closer to you, in order to be able to use a still wide FOV.
The larger the screen, the easyer.

Interesting because of all the tracks I have tried in project cars I find it very easy to go fast on Watkins Glen...it flows just like you said very enjoyable. Laguna Seca also wasnt too bad

I am finding Spa really hard

I have a huge TV screen that I am using
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Old 12-17-2015, 12:59 PM   #3302
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Quote:
Originally Posted by DocWalt View Post
It's interesting you say that specifically because I find myself wanting to race more and practice less. I find that racing is a more realistic challenge because it forces you off the ideal line, not to mention the challenge of looking beyond/through cars for reference points, as well as using more of your mental capacity for managing things like checking mirrors, etc. which is much more of a preparation for real world track time.
I think some track organizations are trying to teach more of these skills in HPDE's. My last track weekend, the chief instructor specifically told our group that we shouldn't be lifting to let others pass. It made for an interesting dynamic.

With low hp cars like ours, it really forced you to pass off-line in corners with the other car not giving up much ground if any. Also when you were stuck behind a higher hp car, you'd have to think about where you could build enough speed to make the pass given he wouldn't lift (e.g., leaving space entering a corner and passing with higher exit speed). If you couldn't complete the pass by the end of the straight, you'd have to think about entering the corner two-wide, off-line at speed. It had some of the thrill of racing without being nearly as competitive.

They also had a combined HPDE3/4 group with 60+ cars on track, so during that session you were constantly off-line (either passing or being passed) and checking your mirrors. There were so many cars you couldn't see your reference points. It was one of the more fun track events I've had, even though there was more risk involved as well.
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Old 12-17-2015, 01:06 PM   #3303
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Quote:
Originally Posted by Icanfaptothis86 View Post
Interesting because of all the tracks I have tried in project cars I find it very easy to go fast on Watkins Glen...it flows just like you said very enjoyable. Laguna Seca also wasnt too bad

I am finding Spa really hard

I have a huge TV screen that I am using
If you have troubles with driving line accuracy, that's probably a wheel calibration issue. (I mean exponential calibration vs linear) or even more dramatic, a speed dependent wheel linearity. It must be disabled to have the same behavior (linearity) at all speeds.

Maybe your FOV is too wide, making the apex appearing very far and hard to see. In that case, you need to seat closer to the screen and/or use a narrower FOV.

Spa should not be too sensitive to physics inaccuracy. It's a high speed track that feels narrower than Watkins Glen. Which may show your inaccuracy problems. But inaccuracy most likely come from your hardware and not from your skills.

The only problem with spa are usually the first and last turns (F1 track). Some tire models won't let you engage first gear without spinning.
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Old 12-17-2015, 01:11 PM   #3304
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Quote:
Originally Posted by MaximeT View Post
If you have troubles with driving line accuracy, that's probably a wheel calibration issue. (I mean exponential calibration vs linear) or even more dramatic, a speed dependent wheel linearity. It must be disabled to have the same behavior (linearity) at all speeds.

Maybe your FOV is too wide, making the apex appearing very far and hard to see. In that case, you need to seat closer to the screen and/or use a narrower FOV.

Spa should not be too sensitive to physics inaccuracy. It's a high speed track that feels narrower than Watkins Glen. Which may show your inaccuracy problems. But inaccuracy most likely come from your hardware and not from your skills.

The only problem with spa are usually the first and last turns (F1 track). Some tire models won't let you engage first gear without spinning.

This linearity discussion is chinese to me.

Tire spin is not an issue for me I am actually pretty smooth with the pedals.

The issue is really in the turns 5-6-7 complex

And the final chicane is tough as well bc the curbing gets the car insanely unsettled.
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