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Old 08-08-2012, 12:08 AM   #43
Flat Black VW
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im in for the spec series, Ill need to build another B class cause my current ne has a slightly different set-up.
So far ive built 7 of these, just so much fun.

BTW my gamertag is WCRoss133
I will send you a friend request.
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Old 08-08-2012, 12:21 AM   #44
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Are we racing again tonight?
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Old 08-08-2012, 12:24 AM   #45
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Are we racing again tonight?
We're still on now.
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Old 08-08-2012, 12:26 AM   #46
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Oh, dang. Someone hit me with an invite! STiEX
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Old 08-08-2012, 12:14 PM   #47
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After thinking things over and after trying out the other setups suggested, I still feel that the original setup I built will be the best for everyone.

It doesn't have the same acceleration that a race weight and race tire setup would have, but the wider tires make the car much more stable. Especially on corner exit. Also, on Silverstone the original setup is actually faster then race weight and race tires. It's only at Nurburgring GP where the race tires and race weight seem to be faster (by atleast 1 full second).

So starting tonight, I plan on enforcing 2 lobby rules which will make sure people are running the Sport weight setup. Cars will have to be 2500 lbs or greater and cars will have to be 200HP+. These 2 rules should force everyone who joins to run sport weight reduction. No more Rocket Hampster missle cars.

Let's try and target next week for a race. I suggest thursday night next week starting at 9pm EST or 6pm PST time. If anyone cannot make it, please inform me or Dragonjet.

Thanks again to everyone who showed up last night. I'm really glad to see we have some class act players who can respect each other.

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Old 08-08-2012, 12:27 PM   #48
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Not sure how you guys feel about it but I have done some longer (anywhere from 1-3 hour) races and one thing I have noticed that can make them more enjoyable is forcing all vehicles to run Drag tires. This may sound odd but drag tires do not destroy the cars handling as much as you would think, they do some, but they also wear much, much faster. This forces usually 2-3 pit stops within an hour long race and can add a lot of strategy and fun to a long race with a good number of people involved.
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Old 08-08-2012, 12:56 PM   #49
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Not sure how you guys feel about it but I have done some longer (anywhere from 1-3 hour) races and one thing I have noticed that can make them more enjoyable is forcing all vehicles to run Drag tires. This may sound odd but drag tires do not destroy the cars handling as much as you would think, they do some, but they also wear much, much faster. This forces usually 2-3 pit stops within an hour long race and can add a lot of strategy and fun to a long race with a good number of people involved.
The thing is, we will be running with the damage set to cosmetic just incase someone has a major accident on lap 1. I would hate to see someone do 24 more laps at 3 seconds slower a lap simply because they had too much Aero damage. tire wear doesn't really factor in.

However, collisions will be set to "ON" meaning that you will need to control your car once you go off track. Maybe I should go over the full race rules.

Format will be a 15 minute qualifying session followed by 25 laps of racing. During qualifying, the best clean laptime will take pole, followed by second best so on and so on. The key is to be clean in qualifying. Cars will be staggered at the start so everyone has space and should not run into any aero penalties.

Also, we will be enforcing a pitstop rule to allow for some strategy in the race. We will do either 1 or 2 stops per race and you must complete them before the race is over. Any missed pitstops results in DQ for the race.

During the race, we have "yellow flags" or "cautions". The way it works is like this.

If 2 cars crash by accident and 1 car loses places or is seriously hindered (by being knocked off track for example), its up to the 2 drivers envolved to call "caution" or "yellow flag". At this point the leader must slow down to a crawling pace to allow the field to catch back up. The race will then be restarted by the leader when we take to the start finish straight. I'll explain restarts in a bit. If niether drivers say "caution", the accident never happened.

TO BE CLEAR - If 2 cars just bump each other in the heat of battle but nothing major happens, this is simply a racing incident. We should avoid calling Caution unless its serious. This also means that yelling "Caution" on the MIC as a joke is NOT tolerated at all as it can fuck up the entire race.

If you happen to crash while on course yourself, or if you crash around other cars but happen to not hit any of them, its not deemed a "yellow flag". You cannot say "caution" to slow the field because of your own mistakes. If you do (on purpose) This will get you disqualified from the event (we've never had to enforce this rule but we will if we have too).

Restarts work like this. The leader will announce a speed to the field (say 50mph for example) of their choosing but nothing excessive like 100mph or 10mph. Everyone must follow the leader off the final corner and onto the start finish straight. Once on the start finish straight, the leader can call "GO or Green Flag" to announce the race is back on. Nobody is allowed to pass or pull out until the leader actually says go. If the leader forgets or doesn't say go by the start finish line, its up to 2nd place to announce GO GO GO to the rest of the field. This typically happens when someones mic dies or lag causes miscommunication.

We call this rule the "Nihilation rule" because he would always try and delay the restart and it causes trouble in turn 1 if you do.

Other then that, the points system is the only thing left. Points will be awarded for pole and positions. The points break down works like this.

1st place - 10 points
2nd place - 8 points
3rd place - 6 points
4th place - 5 points
5th place - 4 points
6th place - 3 points
7th place - 2 points
8th place - 1 point

1 point will also be given for pole position. I'm also thinking we give the new guys a break here and give the best novice driver 1 extra point for finishing as the top novice. A novice will be deemed as anyone who has not done an offical race with us before. So all you new guys who are worried about being slow, you guys can fight for that 1 extra point without Dragonjet or myself taking it away from you.

If you guys have questions, please feel free to ask. I kinda wrote this in a bit of a hurry.

bneale
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Old 08-08-2012, 01:26 PM   #50
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^ That's sounds good. No problem with that layout.

I do plan on being on Forza tonight, maybe when you have time we can go over what I need to do to set my FRS up for this and those tricks you mentioned before.
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Old 08-08-2012, 01:27 PM   #51
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Are there going to be restrictions on ABS, transmission, stability, etc?

I usually use ABS and an auto transmission. I'm sure it's faster if I were to get used to not using them, but as you guys saw last night, I'm pretty slow anyway
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Old 08-08-2012, 01:39 PM   #52
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Another Question, Last night I was messing around with the set-up you posted in the OP and I was wondering about your transmission set up. I personally have some experience tuning the cars but not much with tuning the trans. When you put on the race trans launch drops drastically and the car felt VERY slow for me. I went in and switched to a sport trans with a sport flywheel and the car felt much better with launch and acceleration out of corners. This put me at a PI of 500 and everything else was about on par except my weight was 2-3 lbs lighter. Would these type of minimal adjustments be okay or is that something you guys are willing to look into changing for those of us with less tuning experience?
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Old 08-08-2012, 01:50 PM   #53
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Are there going to be restrictions on ABS, transmission, stability, etc?

I usually use ABS and an auto transmission. I'm sure it's faster if I were to get used to not using them, but as you guys saw last night, I'm pretty slow anyway
We won't restrict the ABS or transmission. But we normally force TCS off and STM off.

The car is built with the idea everyone can drive it. Hence the reason why I don't think we should modify the original setup. The race tire / race weight combo is too hard for you new guys.

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Old 08-08-2012, 01:53 PM   #54
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Another Question, Last night I was messing around with the set-up you posted in the OP and I was wondering about your transmission set up. I personally have some experience tuning the cars but not much with tuning the trans. When you put on the race trans launch drops drastically and the car felt VERY slow for me. I went in and switched to a sport trans with a sport flywheel and the car felt much better with launch and acceleration out of corners. This put me at a PI of 500 and everything else was about on par except my weight was 2-3 lbs lighter. Would these type of minimal adjustments be okay or is that something you guys are willing to look into changing for those of us with less tuning experience?
No, these kinds of modifications are not allowed. Everyone must run the same exact car (except wheels and body kits, they can be swapped for others of the same kind / weight).

All you need to do is set the final drive gear of the transmission to 4.03. It should then take off without any issues what so ever and you should hit the red line in 5th gear at the end of most of the straights. This is actually the only thing I've done to the transmission. I haven't made any other changes.

The race transmission is always the same gear set in Forza and comes with 3.30 final drive gear out of the box unless you change it. For most Japanese cars, this is WAY too low and you experience the problem you had with launch. 3.30 Final drive only works for engines which make a lot of torque and power in low rpms and have a very small power band. Stuff like muscle cars will use 3.30 or slightly higher.

I can help you with tuning your setup if you need it. Hell, I don't even mind giving you my setup if you think it will help. But everyone has to run the same car. It's not fair otherwise.

bneale
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Old 08-08-2012, 01:57 PM   #55
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We call this rule the "Nihilation rule" because he would always try and delay the restart and it causes trouble in turn 1 if you do.


I believe at the time I was aiming an ideal MPH so the RPMs on "GO" would be in the sweet spot of my powerband. Just took a bit longer to find.

Anyway, I feel the FRS is better suited to C class but I'm down to race B with you guys. Unfortunately I was unable to connect to the lobby last night. Not sure why...
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Old 08-08-2012, 01:58 PM   #56
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No, these kinds of modifications are not allowed. Everyone must run the same exact car (except wheels and body kits, they can be swapped for others of the same kind / weight).

All you need to do is set the final drive gear of the transmission to 4.03. It should then take off without any issues what so ever and you should hit the red line in 5th gear at the end of most of the straights. This is actually the only thing I've done to the transmission. I haven't made any other changes.

The race transmission is always the same gear set in Forza and comes with 3.30 final drive gear out of the box unless you change it. For most Japanese cars, this is WAY too low and you experience the problem you had with launch. 3.30 Final drive only works for engines which make a lot of torque and power in low rpms and have a very small power band. Stuff like muscle cars will use 3.30 or slightly higher.

I can help you with tuning your setup if you need it. Hell, I don't even mind giving you my setup if you think it will help. But everyone has to run the same car. It's not fair otherwise.

bneale
I don't want to steal your tuning setup from you, but if we could come up with a base tune so people are at least close to the same when they start off, and then they can adjust to fit their driving style that would probably be good.
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