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Old 09-09-2014, 01:38 AM   #57
steve99
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Where is U0155 located in the defs? I could not locate it under 'diagnostic trouble codes' folder.
when I was having dramas with the D00G rom Tdd added it to the standard romraider defs for me .

Shiv said he is going to disable U0155 in the latest 2.06 release so no doubt he will need the updated defs to do they should be out later today and the 2.06 tunes should have that code disabled anyway
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Old 09-09-2014, 04:23 AM   #58
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Originally Posted by steve99 View Post
when I was having dramas with the D00G rom Tdd added it to the standard romraider defs for me .

Shiv said he is going to disable U0155 in the latest 2.06 release so no doubt he will need the updated defs to do they should be out later today and the 2.06 tunes should have that code disabled anyway
I guess I'll just have to transfer all the modified tables to v2.06 then.
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Old 09-09-2014, 04:36 AM   #59
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Quote:
Originally Posted by steve99 View Post
when I was having dramas with the D00G rom Tdd added it to the standard romraider defs for me .

Shiv said he is going to disable U0155 in the latest 2.06 release so no doubt he will need the updated defs to do they should be out later today and the 2.06 tunes should have that code disabled anyway
FWIW, it's easy to disable the U0155 code without the toggled defined in the XML. Using a hex editor, just hex search for "01C15500" and replace it with "00C15500". That 01 to 00 will disable the code. This applies to all ROM types. This sequence will be located around the 0x110000 address or there abouts
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Old 09-09-2014, 11:45 AM   #60
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where's the link to the v2.06 files, please? i only see v2.05 Beta Off-The-Shelf (OTS) Maps and XML files on your website
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Old 09-09-2014, 12:01 PM   #61
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Quote:
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where's the link to the v2.06 files, please? i only see v2.05 Beta Off-The-Shelf (OTS) Maps and XML files on your website
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I'm going to be pushing back the release date of the v2.06 maps until tomorrow

Cheers,
shiv
he posted that yesterday so they will be up today. give the guy some time to work on it
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Old 09-09-2014, 12:09 PM   #62
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sorry, i have missed that, thought it was posted yesterday..

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Old 09-09-2014, 12:30 PM   #63
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it happens haha
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Old 09-09-2014, 04:55 PM   #64
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Quote:
Originally Posted by janvier View Post
where's the link to the v2.06 files, please? i only see v2.05 Beta Off-The-Shelf (OTS) Maps and XML files on your website
This should answer it

Quote:
Originally Posted by Shiv@Openflash View Post
Hi guys,
Looks like the proposed map released date also coincided with a new firmware release (v1.29) and a new OF Manager software version (v1.10.4) that should be available for download later tonight. So to keep to many updates from happening all at once, I'm going to be pushing back the release date of the v2.06 maps until tomorrow
Also remember that Shiv lives in San Francisco wich is a (minus) 9h difference with Belgium.
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Old 09-09-2014, 05:06 PM   #65
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Usdm maps are done. Just working on all the other ones now. Yikes, I forgot how many different Cal IDs we support. Very time consuming to update them all
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Old 09-09-2014, 06:27 PM   #66
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Originally Posted by elBarto View Post
Also remember that Shiv lives in San Francisco wich is a (minus) 9h difference with Belgium.
Looks like we are all waiting for the EU map :p I'm curious how the stage 2 93/98 uel map feels with my jdl header and berk frontpipe :p

Last edited by GT86meMR2; 09-09-2014 at 06:42 PM.
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Old 09-09-2014, 07:37 PM   #67
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So since the G roms are still using the A01G base, is there a need to change out our RR definition files for V2?
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Old 09-09-2014, 07:39 PM   #68
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So since the G roms are still using the A01G base, is there a need to change out our RR definition files for V2?
Correct. The old v1.x definition are fine if you are running A01G based ROMs. You will know if you are using a non-compatible definition file since all the tables will look clearly wrong.
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Old 09-09-2014, 09:05 PM   #69
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Does anyone have a recommendation for an overpipe to use with the open flash header?

Is replacing the overpipe along with the header even worth it at all? It looks a little more difficult to handle
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Old 09-09-2014, 09:29 PM   #70
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im running the invidia overpipe and they are not that hard to change
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