View Single Post
Old 02-28-2017, 08:22 PM   #28430
Phijkchu
Senior Member
 
Phijkchu's Avatar
 
Join Date: May 2016
Drives: Feet
Location: Interwebs
Posts: 518
Thanks: 192
Thanked 405 Times in 233 Posts
Mentioned: 5 Post(s)
TEXT WALL INCOMING

Quote:
Originally Posted by jawn View Post
I prefer the visible stats, to be honest. It makes more sense in CS, since K/D directly relates to team success (usually). If I'm having a bad game, I'll know it and everybody else knows it. It's fine. You can usually identify the weak link on any team, and you have to be accountable for your own level of play. Pubbing is its own thing, but I can live with angry russians and 12 year olds talking about vagina monsters.

In OW, there's not really a good metric or indicator for how much someone's contributing to team success. This leads to blame-shifting when things go poorly. Throw in troll picks by throwers, non-meta picks by non-trolls (who are actually trying, so you can't fault them too much), bad counterplay, dynamic queue MMR wonkiness, and smurfs - you've got a recipe for serious saltiness and confusion. There's not really useful positive feedback for the individual as to how they're doing, short of them recording/watching their own play (which isn't a function currently built into the game). There's also inherently broken game modes (2CP), and playcalling is still super vague. You also have folks who don't join team comms by default.

And that's just the weirdness in competitive! Quickplay and arcade also have their own issues. Namely, people play these modes for different reasons. You have competitive people who still only want to win, you have people trying new heroes, you have people trying the new meme strats, you have trolls, you have people trying to win lootboxes, and you have generally weird MMR matchmaking. I've been shit on for being not-meta in QUICK PLAY more than I've ever been shit on in competitive. I get that winning is fun, and I understand needing to win to get the weekly lootboxes, but it ends up being incredibly hostile at times, even when you're trying to avoid the ELO hell of competitive play. The only game mode nearly free of any toxicity is All Brawls, which isn't for me, because of RNG.
Not going to argue with it being bad and out of place (2CP cough) but the game gets more fun when you have friends to play with and mess around with. Generally I don't solo queue but I understand your pain of this confusing game.
Quote:
Originally Posted by jawn View Post
CS is cancer. OW doesn't provide good feedback and is also cancer.
Yes, but there is the on fire meter (a skill meter that displays to your teammates and enemies how well you are doing at that current moment in the game) but that's pretty useless because people don't understand what it means generally ala when I play Widow (a "high skill" sniper character that requires "pinpoint" aim and luck to play.
Quote:
Originally Posted by Tcoat View Post
Yes
Quote:
Originally Posted by Tcoat View Post
Phij and Jawn's parts may as well have been written in ancient Swahili for all I got out of their posts.
Yes
Quote:
Originally Posted by Tcoat View Post
Oh I see so the meta dorsal of the OC OW is discombobulated from whiggy in the K/D because they troll the wussits through the wingdings.
Yes
Quote:
Originally Posted by Cole View Post
Just downloaded GO last night. Can't wait to give it a whirl. Played a lot on Xbox and also played 1.6, CZ and CSS way back when.
Run. Run far away.
Quote:
Originally Posted by jawn View Post
Learn how to mute people before you do anything else. You'd be surprised how many 16 year old edge lords still like to blast their shitty taste in music over voice comms.
I played eurobeat over comms and people liked it. Nothing like rushing B with Running in the 90s
Phijkchu is offline