![]() |
We need to start implementing this here...
http://www.speedhunters.com/wp-conte...17-800x533.jpg
...all of a sudden I thought I was inside a Best Motoring video! After sticking a plastic container onto my windscreen with a sucker, they added one bottle’s worth of water. This would be the ultimate test in smoothness, getting around the handling course without spilling a drop. This has to probably be the hardest thing I’ve had to do in a car, I kid you not! The water was swinging around like crazy but it never spilled over the very edge of the container. After the WTF look had cleared from my face I had lots of chances to get some practice in. Initially it was tough: I always had to keep an eye on what the water is doing and literally recalibrate my entire driving style and the way in which I used the controls. It took some time, and quite a lot of water, but I slowly began to get the hang of it. The key is about progression: smooth doesn’t mean you have to be slow, what you have to do it rethink HOW you apply your inputs and the interaction between them. Let me elaborate… Say you want to enter a corner as fast as you can; if you just throw your car inside you will upset its balance and there goes the water, or more generally, your smoothness. You have to be decisive about the way you apply lock, progressive with how you feed it and at the same time your smoothness also needs to stretch to how you back off your brakes as you turn in. Jump off the middle pedal and you could upset the car and its momentum. Same with the throttle: smoothness is the key, maybe less so with a turbocharged engine which is a little less instant to respond, but you get the idea. Start playing with this stuff and like me, you will discover just how aggressively you can drive your car by keeping the way you interact with each of the controls smooth, and in this particular case translating to less spilled water. It was then, after practising for a bit, that it hit me – this exercise was nothing short of genius! It was like a real-time smoothness indicator! The part i like the most... Spill some water however and time would be added. For every 10 cc of water you dropped, two seconds would be added onto your time. This really got me nervous as there was just so much to concentrate on! Link: http://www.speedhunters.com/2014/01/...ess-is-the-key |
WTF, cheaters, it was raining...
...or did they spill that much water? |
Quote:
I'm looking into buying one of these. I've heard of an app that acts the same way, you put it on your windshield inside the car and it gives you a digital glass full of water, if you spill any then you're simply driving too rough. To much braking, turning, throttle, etc... |
I like that idea better than balancing a ball on the hood.
|
random thoughts
1. this is awesome 2. the cup would need a rock-hard mount, the one in the photo looks like it would bob around.. maybe not a lot, but enough to matter 3. punishing in seconds for spilled water is too harsh, but i think any series could easly have a "Cup Championship" where the goal is to spill as little as possible, recordings would be made by a designated person at the end of a particpiant's run 4. this is awesome |
idk how realistic that is around a real racetrack trying to get real results where you're no penalized by spilling water. lol
|
Quote:
|
Just buy a packet of tofu, cut open the top cover, place it in a pan. set it on the back seat. dont let the water spill.
|
i get the concept but im sure there are tracks where the lateral transitions are more than enough to get water out of the bowl regardless of how smooth you are. just get a data logger. that way you will have tons more info while not getting kicked of the track for fluid spills
|
Quote:
|
I like the tofu reference. And I think this definetly a good exercise. Don't think it would translate to a track but it's just something very simple. I could see this being a blast with some friends.
|
Where on a hachi forum. In sure most people get the initial d references.
|
|
Initial d anyone?
|
| All times are GMT -4. The time now is 02:28 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
User Alert System provided by
Advanced User Tagging v3.3.0 (Lite) -
vBulletin Mods & Addons Copyright © 2026 DragonByte Technologies Ltd.