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Old 07-20-2012, 11:09 AM   #71
bneale
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Now I know you weren't kidding at all. I see you have a few top 1000 times just in the A-B range where I typically run. You're not the fastest driver on my friends list but you're high on the list, faster than me, no doubt about it.
A-B isn't even where I normally run. I've done a lot more running in C class with the odd trips into B and A. But yeah, My friends and I are REALLY good. This is because we've pushed each other to the limits of Forza itself really. We're at the point where we can easily find the fastest cars around any given track in any given class in the matter of a few hours.


If you guys want to run a series, I suggest you guys add me on Xbox live and we get into a Party room and talk about it. When designing a series or endurance race, there's really only 2 ways to make it fair for everyone. I'll explain those ways in a second.

First off, let me explain the racing rules we have developed over the years to make compition fair. We typically run with STM and TCS forced off but we can change this if you guys dont like it. You'll be faster with a proper tuned car and these settings off anyway, but we can change if you must have it. We also run with collisions always on and damage set to cosmetic only. This was because too many "racing incidents" have happened in the past on lap 1/2/3 of a 25 lap race and people have felt the Aero damage to overwhelming to compete.

We have "yellow flags" followed by a restart system which works like this. Say you crash into a wall all by yourself with nobody around. Well tough shit... can't do much but suck it up and keep driving. Say 2 cars are entering into a corner, and the following car bumps the lead car clear off the track by accident going into the braking zone. This scenerio would be deemed a "caution" and it would be up to one of the 2 drivers envolved to announce "caution" on the mic. Calling "caution" causes the leader to slow down and allows everyone to catch back up (maintaining their positions). The leader then waits until everyone is in line coming off the final corner. The leader will announce a speed (say 50 mph) which everyone must not exceed until the leader says "GO". Once the leader says "GO", the race is back on. We let the leader say "GO" at his choosing because it gives them a slight advantage and rewards them for being the leader at the time of the caution. After all, its not normally the leaders fault for the yellow flag and why should they be fully penalized.

Typically these rules work fairly well and most times people have no issues with them. I'm always willing to talk about changes if anyone wishes to do so. But they have served us fairly well in the past and really its the only fair thing for everyone.


When it comes to designing a race or series, there's really only 2 ways to do it fairly in Forza. Both ways have their positives and negitives.

The first way is "spec cars". Meaning that someone (normally me) builds a car to a specific class with a specific set of parts. None of these parts are allowed to be removed or changed. However, you can TUNE the car to your hearts content. If you don't know how to tune, I can help you or even give you a basic setup to help improve your times. But the drivers who put effort into running laps and perfecting their times, those are the drivers who do well. Spec car normally come down to tenths if not hundreths of a second difference in laptimes.

The second way is to use the Forza classes themselves. We could pick a class (say C class for example) and track and then simply have at it. However, some cars are a lot faster then others in the same class. To offset this we sometimes have a "time rule" where if you do a lap faster then the agreed time, you must drop to last place before continuing the race. This idea is to get people to avoid "leaderboard cars".


Anyway, I've probably gone into too much detail for you guys. But trust me, our system works and it trys to ensure everyone will have a good time without holding back the people who really want to put the effort in and go fast. If you guys have questions, please feel free to ask or hit me up on xbox live.

bneale
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Old 07-21-2012, 11:51 AM   #72
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^That actually sounds really cool. I can build drift cars and get a decent tune out of them but when it comes to grip cars, I usually just buy a tune setup and go with it. lol, Maybe you can teach me sometime, my GT is GamerX720
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Old 07-22-2012, 12:37 AM   #73
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if anybody's interested, newegg has a Forza Horizon pre-order for $45 shipped: http://www.newegg.com/Product/Produc...82E16874103290 with Coupon Code EMCYTZT1935. probably ends at the end of this weekend.
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Old 07-23-2012, 04:20 PM   #74
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It takes time and practice, same as drifting. I went ahead and sent you a friend request.

So far we have:
myself
Bneale
NickD

Bneale who was is that was going to join from your club? I remember Dragonjet, Ape, and someone else?

So if anyone else is interested in joining the series let me know, my XBL is "Allch Chcar"

At this point we're looking at Spec C class so 425 PI max. The Spec requirements are going to be all race and include: brakes, springs/dampers, sway bars, roll cage, transmission, tires, aero(front/back). RWD only.

We couldn't decide on one car so I'm not going to restrict us to one but know that certain cars are faster.

The following assists will be forced:
Steering: Normal
Braking: No ABS
Traction Control: Off
Stability Control: Off
Recommended line: Off

We're going to try to keep it under 1 hour for everything, the party will start at 10pm Eastern during the week (still need to decide on a day). How does Thursday sound? 15 minutes of timed qualifying with about 30 minutes of racing. I'll start a party and give everyone about 15 minutes after that to join before we do qualifying.

We won't start this week, so everyone can vote for one track each and tell their friends! My vote is Laguna Seca.

Tracks:
Laguna Seca
If you're going to run Spec Cars, you need to pick 1 car. Not just a list of parts. Because its not really "Spec" if everyone ends up with different power.

I suggest you let me find you guys a RWD car for C class. I will make sure its fast as hell for Laguna Seca and I will provide you guys the setup list when I'm finished.

I can also send you guys my tune to give you a place to start for your own tuning setups.

As of now, those who do not have me on the friends list should add me. just search "bneale" and you'll find me. I'll add GamerX720 when I get home.

I'll be on later this evening to talk about this. I should be online at 9pm EST or 6pm PST.

bneale
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Old 07-23-2012, 04:34 PM   #75
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A spec series thing sounds pretty cool. Not sure how often I'd be able to join up though. My gamer tag is the same as my username on here.
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Old 07-23-2012, 04:47 PM   #76
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Sorry about that, I meant to say no Spec since we're running different cars. I was thinking either Spec Miata, Altezza, or a RX.
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Old 07-23-2012, 04:50 PM   #77
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Looks like things are getting serious on here for Forza. I'd do this once I get back from Vacation though.
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Old 07-23-2012, 06:10 PM   #78
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Sorry about that, I meant to say no Spec since we're running different cars. I was thinking either Spec Miata, Altezza, or a RX.
I wouldn't take those few races we were doing as any indication as to what we want to do now. At the time we were just fucking around.

In terms of a Spec Car, I was thinking I'm gonna try and keep it Toyota. Since you picked Laguna Seca, first thing which jumps to mind is an MR-S.

It's small, light weight (very important for Laguna) and we'll be able to get decent amount of grip and power. The MR-S should be perfect for C.

All the cars you picked are better for B class except the Miata. MX5 would be good for C. But the NA or NB versions of the Miata will be better in D. I have an AMAZING tune for a D class NA Miata. Awesome to drive.

I can explain why they are better B class cars, but its probably too much detail for here. Basically its about weight vs grip though.

Let me work my magic. I promise you guys a good car. I've been doing this too long to fail!

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Old 07-23-2012, 06:13 PM   #79
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Looks like things are getting serious on here for Forza. I'd do this once I get back from Vacation though.
As I said before, please hit me up on Xbox live via bneale.

If we can gather a group of 6+ people, Forza will be really good. I used to race everyday with people but because friends have got new jobs/school/life, the good old days of Forza are gone.

What I would like to do is gather everyone on here as a group and combine my friends with the FT86 people. With those numbers, we should be always able to get a race going.

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Old 07-23-2012, 07:24 PM   #80
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It's a great idea bneale but I'm not going to restrict it to one car for now. Different cars do better on the different tracks. If you share your build I would still appreciate it and at least try it but I am going to run my own build when we race.

And I need some track recommendations, one from each of you.
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Old 07-23-2012, 07:58 PM   #81
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It's a great idea bneale but I'm not going to restrict it to one car for now. Different cars do better on the different tracks. If you share your build I would still appreciate it and at least try it but I am going to run my own build when we race.

And I need some track recommendations, one from each of you.
Just so you know, if you try and race this way, you will need some way of restricting the cars.

If you just leave it to RWD, C class, and Laguna Seca, I'm sure Dragonjet and I will probably find the fastest cars. It will be a RAPING. I'm sure of it. (I know I'm sounding cocky right now. But thats not the point. I'm trying to warn you guys here before its too late)

Hence the reason why we should go "Spec Cars". Each person should have the same car and same parts. All that should seperate each other is the driver and the tune. It's the only real fair way to race Forza.

If you go with just C class cars, you won't have a balanced series. I can tell you from experience that the faster the cars go, the smaller the group of cars you can start from. IE, if your Altezza runs 1:20's and my Miata runs 1:16's in the same class. What are you gonna do? You're going to ditch the Altezza for something more Miata like. Eventualy there will be less and less cars you can pick from simply because I would have already selected the best one.

You should really listen to me on this. I know how to balance things out in Forza and I can tell you for sure, what you're trying to do is almost impossible to make fair. As much as Forza wants you to believe a C class 425 car is the same as another, its not. Not at all.

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Old 07-25-2012, 03:06 PM   #82
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Let's keep this thread alive guys!! The more people we can gather to form a Forza group, the better.

I tried adding GamerX720 but you have not accepted my friend request!! If anyone else hasn't added me yet, either post your gamer tag or look for me using "bneale".

bneale
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Old 07-25-2012, 03:39 PM   #83
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Let's keep this thread alive guys!! The more people we can gather to form a Forza group, the better.

I tried adding GamerX720 but you have not accepted my friend request!! If anyone else hasn't added me yet, either post your gamer tag or look for me using "bneale".

bneale
Maybe if we do a Spec series, like you said, we'll get more interest.

Spec MX-5 anyone?

And I'm removing the forced aids part. After talking to Dragonjet and Hairy Ape, it seems kind of superfluous.
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Old 07-26-2012, 01:12 PM   #84
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Spec MX5's are a good idea. I prefer the NA Miata myself but the MX-5 does have a stiffer chassis.

However, I still nominate the 92 Ford Escort in B class as our Spec car. I know Dragon agrees also. The reason why I suggest this is because it happenes to be the best AWD car I've found. Handles really well and doesn't have much understeer if you max the rear roll bar.

It will be easier to drive then C class Miatas or MX-5's for the new people. But I'm good with either of them really. I can share the tune later today if needed.

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