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Old 08-07-2012, 03:17 PM   #127
Allch Chcar
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Originally Posted by SnapOv3st3r View Post
So 650-700+ and using factory motor is what Forza let's you get away with? That's the only gripe I ever have with Forza, seems a bit overdone with something like that. No one knows if the factory motor will even do that much.

Looking forward to aero mod pics.
I might have been mistaken, I was a little loopy this morning. (I couldn't tune out some understeer). The upgrades in Forza always struck me as really weird/inconsistent too.

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Already bought 2. One will stay stckish (ill mod it as I mod my car) And one race car that I'll change out as I see fit. To bad there is no 2jzgte swap option
Buy a third and use it in the B-spec series.

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My bad. Thought it might be but oh well. Like i said, i only used it once with gt5
I have a GT pro, so while I don't have the currency in it that you do, I feel your pain. I bought the wheel because it was cross compatible with the PS2 and the PC but now it's just gathering dust since I play Forza. It's $300 for a fantec and that's not happening while the FFB is borked. Even then, I'm not serious enough to buy a $300 "controller."

I might get a wired controller though just to eliminate the weird issues I have with the wireless controllers.

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I've been running the centrifugal S/C. Much better.
Still heavier than N/A. The N/A output is already more than sufficient for S-B classes so I'll probably keep it N/A.
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Old 08-07-2012, 03:59 PM   #128
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for those that have one in real life, how is the sound? accurate?
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Old 08-07-2012, 04:05 PM   #129
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for those that have one in real life, how is the sound? accurate?
After 5000rpms, I'd say very accurate.
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Old 08-07-2012, 05:56 PM   #130
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Is there a pic thread yet?
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Old 08-08-2012, 05:01 AM   #131
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Playing around with this in Forza has made me want one even more!

I noticed the same thing Allch did in that they seem to be a little too generous with top speed. I heard IRL it's around 130 or so before sixth hits red line. I also noticed they let you go all the way up to 8 grand before fuel cutoff.

I'm still playing around and i love every minute of it. I have a C and B class so far.
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Old 08-08-2012, 06:45 AM   #132
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Playing around with this in Forza has made me want one even more!

I noticed the same thing Allch did in that they seem to be a little too generous with top speed. I heard IRL it's around 130 or so before sixth hits red line. I also noticed they let you go all the way up to 8 grand before fuel cutoff.

I'm still playing around and i love every minute of it. I have a C and B class so far.
IRL it only stops accelerating at 130. That is not where its fuel cut is though. It will reach 170.
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Old 08-08-2012, 10:41 AM   #133
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I got Forza 4 just for the FR-S

I purchased Forza 4 and played with the FR-S for an hour last night. It was a blast. How can I take full advantage of the model? In other words, what options should I set, etc?
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Old 08-08-2012, 10:47 AM   #134
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I have bought 8 of them. the original 7 colors and a regular white I repainted similar to championship white.
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Old 08-08-2012, 10:56 AM   #135
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Bought 2. One for drifting, one for racing (if that ever happens)
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Old 08-08-2012, 01:38 PM   #136
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Quote:
Originally Posted by SnapOv3st3r View Post
IRL it only stops accelerating at 130. That is not where its fuel cut is though. It will reach 170.
Whoops, sorry my bad then.

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Originally Posted by Davyator View Post
I purchased Forza 4 and played with the FR-S for an hour last night. It was a blast. How can I take full advantage of the model? In other words, what options should I set, etc?
So far with my tinkerings I've noticed this is a very interesting car to modify. First instinct dictates that you simply beef up the engine and you do do that for the most part, particularly if you keep it in C but there are a few exceptions if you venture outside the original class.
Because it has such low torque the acceleration isn't quite as good as a similar car (i guess N/A inline fours just make more torque? Perhaps because the downstrokes go with gravity) but it's weight does help in that department. The tires are poor of course and the brakes aren't all that large so i threw on street level tires and brakes as well.
Because it's a fairly low weight car to begin with braking and grip isn't really too big a problem but you do need to make sure they keep up with the rest of the car once you hit the upper 250s (my B class has ~280) since they originally engineered these systems with low power and torque in mind. Basicly i gave brakes, tires, and weight reduction street level upgrades as the only other MAJOR mods other than beefing up the engine. I feel you would want to continue doing that as you go higher.

For now i quite like the centrifugal S/C. I'm kinda bummed they don't have a proper twin screw though, although that would probably be stretching real world physics a little too much.
I'm so frustrated though my college summer course has a midterm on Thursday so i can't just sit down and play with it all week like a want to.
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Old 08-08-2012, 02:10 PM   #137
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Originally Posted by Synack View Post
Bought 2. One for drifting, one for racing (if that ever happens)
whats your final drive set at? drift most of my cars in 3-4th, found that this car bounces of redline a lot
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Old 08-08-2012, 04:04 PM   #138
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Quote:
Originally Posted by SnapOv3st3r View Post
IRL it only stops accelerating at 130. That is not where its fuel cut is though. It will reach 170.
Yeah, in OD it's a power/drag limitation not gearing. I've noticed it will accelerate decently in 6th at first but after 130 is when it starts to lose acceleration. FYI real topspeed can be higher than the manufacturer numbers, just like acceleration and braking, it just depends on conditions.

The 8k fuel cut surprised me. I know fuel cut IRL is 7450 but T10 does this regularly...

Quote:
Originally Posted by Davyator View Post
I purchased Forza 4 and played with the FR-S for an hour last night. It was a blast. How can I take full advantage of the model? In other words, what options should I set, etc?
It might be time to start a Forza tuning thread in OT, a couple others were asking for help in the Spec series.

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Originally Posted by Synack View Post
Bought 2. One for drifting, one for racing (if that ever happens)
It will happen. Check the Spec series thread.

Although if Drift is your thing then you could start up a drift competition. I've heard people compliment how easy it is to drift, during a race no less.
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Old 08-08-2012, 04:21 PM   #139
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Quote:
Originally Posted by Allch Chcar View Post
Yeah, in OD it's a power/drag limitation not gearing. I've noticed it will accelerate decently in 6th at first but after 130 is when it starts to lose acceleration. FYI real topspeed can be higher than the manufacturer numbers, just like acceleration and braking, it just depends on conditions.

The 8k fuel cut surprised me. I know fuel cut IRL is 7450 but T10 does this regularly...



It might be time to start a Forza tuning thread in OT, a couple others were asking for help in the Spec series.



It will happen. Check the Spec series thread.

Although if Drift is your thing then you could start up a drift competition. I've heard people compliment how easy it is to drift, during a race no less.
Insanely easy to drift. Insanely professional at holding a drift.

You know I am Dr Vodkahh right?
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Old 08-08-2012, 04:51 PM   #140
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Originally Posted by Synack View Post
Insanely easy to drift. Insanely professional at holding a drift.

You know I am Dr Vodkahh right?
I know. I added you from here.

Bneale put up an update to the Spec series, I thought you might have missed it. If you saw it, no problem then, just an excuse to advertise it more.
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