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04-14-2016, 03:26 PM | #15 | |
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The learning curve takes a while, don't expect to beat your controller times any time soon, if ever, but it sure is a lot more fun. |
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02-21-2019, 07:19 PM | #16 |
sleep, drive, eat, repeat
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NECROOOOO BUUUUUMP!
Who's pumped for Dirt Rally 2.0 coming out on pre-release tmrw? This guy! Planning on calling-in sick and dusting off my fanatec CSL elite set-up tmrw |
02-21-2019, 08:18 PM | #17 |
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@BigFatFlip - awwwww yeaaaaaaaaaa
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02-26-2019, 01:51 PM | #18 |
sleep, drive, eat, repeat
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Been hitting Dirt Rally 2.0 pretty hard since the weekend. Wow, great game. I was a little skeptical about the "track degradation" feature but it really comes into play. Dirt/gravel surfaces get rutted and pull the car around if you drive over it while tarmac tracks get covered with puddles/mud which make em slippery and cause the car to handle unexpectedly for a split second when you hit it. It really makes you have to process what you see ahead of you compared to what you hear on the pace notes then make a judgement call on where to put the car.
I also like the addition of tire selection and having "levels" of fixes ie quick fix vs repair vs replace. Gives a better level of immersion when in service/not driving. Track selection is a little disappointing. I miss Monte Carlo (which will be coming as a DLC) and very sad no more Finland (where most of the pace notes say "jump" or "over crest" lol). The menu can be a little confusing compared to the first Dirt Rally, but maybe just takes some getting used to. The game handles surprisingly well on the Xbox controller with very little tweaking. Had to play a lot more with settings for the Fanatec wheel set-up. I like having the option of turning up/down individual force feedback coming from impacts, the engine, tires, suspension, etc. I ended up turning down all the impacts but bumping up tires and suspension, which really made it more realistic and allows you to manage understeer or catch the rear end before slipping. Over all, great game and should take up a good amount of my time in the near future, trying to master the impossible handling and stages. |
03-03-2019, 07:30 AM | #19 |
Ohne Titel
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@BigFatFlip - I have less time in than you, but I’m enjoying the new courses. Coach Ian over at You Suck at Racing hated it: https://yousuckatracing.wordpress.co...irt-rally-2-0/
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03-03-2019, 10:36 AM | #20 | |
Airborne at your service
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__________________
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03-04-2019, 12:38 PM | #21 | |
sleep, drive, eat, repeat
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Ya, I kinda agree with most of his observations. The always-online DRM is bullcrap. There's been instances where I've had to sit there and keep hitting "retry" until my connection allowed me continue with MY SINGLE PLAYER CAREER! The only time I did anything remotely "on-line" with Dirt Rally was the daily/weekly challenges, and that only requires being connected once (to upload your time to the leader board). As I mentioned earlier, I thought the gravel physics were pretty decent, and I love the course degradation, but I wasn't too surprised on the sub-optimal tarmac physics. I remember the physics being really wonky when Germany was released in the first game. It got better over time after updates, so I'm hoping this would be the case as well. Force Feedback is a bit of hit or miss it seems like. I've since ditched my wheel for a controller now that I'm in the higher difficulty career section since I'm much faster on it. I know right?! This was a really close deal breaker for me since I looooove those stages. They tried to do similar "high speed + lots of jumps" stages with Poland and Michigan, but its not the same... I am yet to find a stage I'm as in love in as Ouninpohja... |
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Tags |
dirt, rally, video games, xbox |
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