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12-19-2010, 04:11 AM | #1 | ||||||||||
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Forza 3 vs. GT5 Discussion Thread
Well, after startng a debate in the GT5 FT86 Photo thread, I thought I may as well bring it here for everyone to discuss without going off-topic.
My reply continuing from the (current) end of that thread: Quote:
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Fair enough point, can't argue there! Quote:
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FM3 has the Miura. Quote:
I already do
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12-19-2010, 10:31 AM | #2 |
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You know my take, forza FTW
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12-19-2010, 11:16 AM | #3 |
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I am fan of FM3, especially after all of the hype around GT5. Just getting on the track in that game takes forever, not really sure I like their rendition of 'realistic' when it comes to road feel either.
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12-19-2010, 12:41 PM | #4 | |||||
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You can't be serious bro. NO WAY you have played GT5 or even 4 enough to say that the Nurburg is as close to the same layout. It's not close at all man. Quote:
The APEX guide that came with GT5 Collectors Edition....has real wold driving techniques in it like Heel-toe downshift, driving lines, driving lines for double apexes....etc. The equivalent of a FM3 guide like that does not exists and if it did, it probably would tell you how to merge colors together with different graphics...lol. Quote:
My point is the size of GT is nearly 3 times larger than Forza3. Obviously development time it takes to make GT is not going to be cranked out in the same amount of time it took to make a lower quality game like FM3. FM3 has the customization. GT5 has realism, physics, road surface feel, rare cars, real world accuracy of the race tracks...etc. I'll take realism over customization any day. NFS does customization, FM does customization, neither do realism. GT is the only Console game that's a racing simulator. I road race in real life, it's what I'm into. Thus why I'm a GT player and not a Forza player. I can't get past the cartoon colors of Forza. It's like driving a comic book. And if you come back and say FM3 is realistic in physics as GT5, then I'll have to simply laugh and tell you to go play GT5 without the bandaids "cough" driver aids, which can't be disabled in FM3. FM has been commented as "cars feel like they are floating on the surface". Quote:
My brother-in-law has an Xbox360 and has FM3. I don't need to own it when he lives only 5 mins away from me. The Miura was an example, we don't want to get into number of cars cause you know that answer already. I didn't compare GT5 to FM2 when I said that. Quote:
When it comes to IN-GAME play....GT5 Premium cars > FM3 and when it comes to Photomode, GT5 Premium cars > FM3. When it comes to IN-GAME play.....GT5 Standard cars = FM3 and when it comes to Photomode, FM3 > GT5 standard cars...since you can't do a photomode travel with GT5 standard cars (you can do an in-game race photo of standard cars). |
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12-19-2010, 12:43 PM | #5 |
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Even GT5 Prologue's Poly count is higher than FM3.
GT5P has 200k per car. |
12-19-2010, 01:01 PM | #6 |
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Seriously....dude, no bias.
Pay particular attention the the degrees of the corners, the Distance between corners, the camber angle of the corners, the elevation changes in the track. Heck even down to the WIDTH of the track itself. You can't compare the road surface "feel" unless you play it with a steering wheel so can't really add that as something you need to judge. But take into consideration of the rest points made. I will lay out 3 vids for you to compare who got it right. Real Life ZR1 lap at Nurburgring Zonda at Nurburgring in FM3 Nurburgring in GT5 from a Mercedes AMG Now an overlay comparison video: GT5 vs Real life I'm still looking for an equivalent video for FM3 to real life but haven't found one like the GT5 vs Real life one. Only thing I could find is some guy making a video about how FM3's version of Nurburgring is to long and longer than real life version. The advantage is that Kazanori has driven the Nurburgring in real life and has competed on it in a 24hr race. Turn10 does not do that, thus it shows in their in accuracy to detail. I would have never thought though it translated into in accuracy in their cars though. Figured they would at least get that part right, but to my dismay. They ramp up colors in FM3 and make it pretty. Where GT5 the colors are not that lively....real world colors when you stop and look are not colored up like a doctored photo. Or when you are viewing out your front windshield while driving, everything is not extra lighted or colored up to it's most radiant. I don't like that about FM3, all the colors are radiant and bright to the point it looks doctored up and comic book feeling. But at the same time, it's an Arcade game rather than a SIM so that's what they do. PS....they don't even get the Sign's on the bridges and the bridges themselves modeled correctly in FM3....tisk tisk. I'm not saying that FM3 sucks don't get me wrong. It caters to a different segment of racers that's all. Last edited by Dragonitti; 12-19-2010 at 01:59 PM. |
12-19-2010, 01:57 PM | #7 |
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The Lambo in this vid on the FM3 side looks like a Standard car in GT5.
I'm pretty sure the Poly count of GT5 Standard cars is the same as FM3's cars during game play. Premium GT5 cars though are 500k polys...super exceeding FM3's. The 200 Premium car list will grow with a DLC in a few days. GT5 is trying to make the standard of 1080P @ 60fps the goal at the same time shadows suffer because they are "dynamic". People who only look at GT5 at Surface value don't appreciate it because that's all they are looking at...."Surface value". I appreciate what they are trying to Accomplish. They are trying to push the envelope further on a console, which is the closest thing to more hardcore SIMS you find on PCs. |
12-20-2010, 01:31 AM | #8 | ||||||||||||
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I know car customisation is not the core feature of a racing simulator, but at the same time you have to realise that almost NO car used in races are completely stock, so customization is a HUGE part of racing. People that want a sim go to a computer or buy an actual simulator. The PS3 is a gaming console - keyword 'gaming'. GT5 is a video game and will never be anything more, Forza 3 is the same. I don't see how GT5 brings any more 'passion' into the game than Forza 3.... Quote:
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I played GT5 without the driver aids, and I also play FM3 without them, so you still say they can't be disbaled in FM3? Quote:
Of course Forza 3 cars look better outside of gameplay than GT5 standard cars... they have more polygons. Quote:
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Hmm, I think you might be right here... Quote:
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Once again, it's not good enough, they should have cut down the amount of cars and released fewer of them at a consistant level.
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12-20-2010, 02:30 AM | #9 | ||
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That was so hit, they gonna do it again. This time to North America. While Forza... well, I haven't heard anything like that. Is there any Forza owner can actually compete and can drive the real car and actually race in real life? If there's one then this comment is totally failed on my part. Quote:
I remember article I read lil while ago, wasn't iRacing champ was tested out to see how he drive in actual pro-racing car and clocked 3 second off from actual pro driver wasn't it? iirc he never drove over 100mph in his life til that day, but braking point, and accuracy of driving line was almost same as pros. |
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12-20-2010, 03:34 AM | #10 | ||||
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To fit your "comparison" it would be more like you going into a store and wanting the 60 inch LED 120hz 1080P and they only had the 50 inch available, but will allow you to purchase the 50 with a voucher to return it for the 60 inch when they get in. Quote:
My R35 in the game pushes 800+hp, my FT86c in the game pushes 397hp. My GSport pushes 410hp...Come race with a stock car if you want to. Oh wait....customization equates to pretty colors to Forza fans. Sorry, since that's a big part of Your idea of customization. I personally do NOT want that put into GT. Sure cars that are modeled after the real car with their livery's is fine. But a specific section with a big part of changing decals and what not on cars....Sorry, no thanks. I'll go play NFS for that. I don't want that in GT, as I feel it takes away from what GT's job is.....To provide you with a SIM, not an arcade game. Quote:
And what's wrong with having a SIM on a console? Nothing. So, your stereotype is false as not everyone has a $1200-1500 dollar computer to support SIM's in the PC world. There is absolutely nothing wrong with a SIM on a console if it can be done, which is what GT is, and seeing as how there were 5.5million copies sold, there seems to be a bunch of other people who agree. It sold 5.5million in just a few days which exceeds Forza as long as it's been out. People have bought PS3's SIMPLY because they wanted GT5. Don't know anyone or have seen comments about people buying an Xbox 360 so they can get a hold of Forza. Forza4 might produce that effect, we shall see. I don't think you have played GT enough to make an opinion on it. World Class drivers participate in playing GT. People use it to familiarize themselves with Race tracks. Now you are simply saying things without backing them up....there are TONS of history behind GT and it's close relationship with REAL WORLD Motorsports. I'm not even going to go down that road with you as you are simply making comments now without even doing the research. http://gamer.blorge.com/2010/12/19/g...e-car-drivers/ GT5 is the vision of one man You think Turn10 developers go this far? Quote:
Does FM3 support a Gaming wheel with a clutch? And talk about patches and DLC....FM3 had to update their game with "shifter animations", which is a poor attempt at best, as the animation of the hand is WAY to fast and it doesn't even look like the driver shifts. Side note: That cockpit view is absolutely HORRENDOUS...Might as well be looking at Cardboard as the gauges aren't even visible. Here is how shifting is done in GT5. They grab the actual shifting mechanism (stick) and move it to the proper gear, if its the standard gated shifter. In this case its a Sequential gear shifter so no moving H pattern. H-Gear pattern shifting and details in drivers actions (its not simply moving the lever back and forth, its actually finding the gear in the correct location of the H-pattern). |
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12-20-2010, 03:45 AM | #11 | ||||||||
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Here's a news flash....DVD's aren't going to get any bigger in size, so any game developed for the 360 can never supersede a PS3 game that utilizes the PS3's hardware. DVD will never be a Blue Ray. Quote:
Your opinion which is based on no facts. I say GT5 is a racing simulator and can back it up with countless videos of non-pro drivers (average guys) who race in real life, comparing their lap times on the same track in the game as they have achieved in real life and running identical times. And then there is the Pro Drivers who vouch for GT's accuracy in real world tracks and it's physics. But you might write that off as a publicity stunt, so I mentioned the average guys first. Quote:
You think I made the "Permanent Aid" thing up about FM3? Go look it up bro. Never mind here you go: Quote:
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GT5P had everything Forza3 does...lol. In the same fashion as well. Aside from the "painting car customization and engine swap parts". As mentioned, this is not GT's core vision and focus like it is Forza. And I think god it isn't as it will be just like everything else. Quote:
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Your opinion, not mine. |
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12-20-2010, 03:48 AM | #12 |
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GT5 photo....
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12-20-2010, 04:54 AM | #13 | ||||||||||||||||||||
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I think we need to agree that we both need to test the other game a little more.... Quote:
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I'm sure Forza 4 will greatly improve in all of the other aspects, hopefully getting close to, or beating GT5's physics and road surface feel. Quote:
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I have never noticed it. Quote:
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Wow, these posts are getting ridiculously long
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12-20-2010, 08:26 AM | #14 |
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Dragonitti, I don't understand why you don't like customization, I mean I'm all about the driving, but if you can't customize you car, and I'm not just talking about pretty colors & decals.... Then the game gets boring, from what I've read it sounds like your really just a GT5 fan boy, I support all race games that even try to somewhat make it with realism.... Except all NFS(- shift...it was o.k.) but that's just my .02..... I've been reading for a while and you guys are pretty entertaining..... Continue on
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