Quote:
Originally Posted by Sasquachulator
I think the major difference is that you'd have to replace say 3x1440p resolution with a single super ultrawide resolution of whatever it may be.
I honestly don't know if the hardware is more taxed running 3x1440p (assuming the game/program supports triple monitor output) or a single super ultrawide resolution.
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Sure, but the curve doesn't reach as far so I wasn't sure if it worked as well where immersion and peripheral view were part of why one goes to triples.