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Old 11-02-2021, 10:00 AM   #3239
Yoshoobaroo
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Originally Posted by Dadhawk View Post
I don't even mind a protracted fight, if its consistent with the game. What I don't care for is a game that allows hidden range attacks for just about everything then switches to an arena/no place to hide style for bosses or specific situations. (Different than actually choosing to fight in an arena for XP, like in Borderlands or some of the Assassin's Creed games).

For example, in HZD, there are the cauldrons where you have to fight huge machines but there is zero cover. Throughout the rest of the game you can attack from cover, or have the elevation advantage. it makes no sense that the character would suddenly attack these monsters in the manner you have to.

AC: Odyssey has this same thing. There are fights where there are mountains all around the monster you are attacking, but you can't use them to your advantage. You just have to blindly charge into the pit and run around in circles trying to shoot.

Complete waste of gaming time in my opinion. Any boss fight should be consistent with the mechanics used in the rest of the game, and you should be able to take advantage of the environment like you would IRL.

I kinda agree. The bellowback cauldron was a bitch, especially since the bellowback didn’t have any weapons you can turn against it like the thunder jaw. Traps/bombs/rope caster are helpful here.

The frozen wilds did a better job with indoor arenas for boss fights. You obviously can’t put much distance on your enemies, but cover exists and there is some elevation to use.
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