Quote:
Originally Posted by Dadhawk
For the most part, I prefer the harder settings. However, there's always that one boss that is not so much game play as a grind that adds nothing to the game.
Hey, it's just my own style. I get that at some level its "cheating" but within the abilities provided by the game. Heck, HZD even reminds you of it when you start the game with a "hint" that changing the difficulty changes the "fighting style" without interrupting the storyline.
I've only done it a handful of times, and it was always in games that did not reward you in some way for playing in the specific settings.
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I understand where you're coming from.
It boils down to bad encounter design if it's truly just a math fight. I've had this happen in a handful of games where abilities or whatever (simple numbers game) weren't accessible at a part of a game which made the fight mathematically impossible. Not fun to waste an hour perfecting mechanics only to realize the fight is actually impossible in your current state.
It would be interesting if games were actually designed around a level cap instead of allowing you to exceed it in power. What I mean is all stats, gear, and whatever else RPGs (or similar) can throw at you were simply different play styles once a level cap was reached of, let's say 50, and EVERYTHING is now balanced around that.