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Old 07-11-2021, 03:44 PM   #11
timurrrr
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Quote:
Originally Posted by HKz View Post
I thought assetto corsa used some of the truest representation of many tracks since they used laser scanning, albeit not sure how much for laguna.
There's only so much you can do with laser scanning.
You can't laser scan how grippy the surface is

Also tracks change. Notably, the inside of the first apex, and the right runoff area in the
downhill part of The Corkscrew are now more drivable irl than what it was a few years ago.
The track in AC doesn't have those, so I presume it was laser scanned before those changes.

I've heard CotA is getting bumpier each year, that's another example of the limitation of laser scanning.
Don't know to what degree it applies to Laguna.

Quote:
Originally Posted by HKz View Post
Maybe better times could also be due to having less fear with higher cornering speeds. I know I push my speeds higher in assetto than I would in rl...of course many runs have resulted in wrecks lol
I'm trying my best to drive the same way in AC as I would in real life, leaving roughly as much "safety runoff".
Definitely not enough difference to explain multiple seconds of difference.
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