Quote:
Originally Posted by Irace86.2.0
Film, as in a photograph, which is continuous (as it relates to anything meaningful and relevant to this conversation) and is analog. Nothing is continuous in capturing images over time; ie, everything is going to have a fps, so I figured it was obvious what I was referring to when I was talking about projection. Sorry for the confusion.
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No I get it, I just meant that because film isn't continuous there are details missing, just like digitally recorded audio. I suppose its a minor point.
I find it interesting that most are perfectly happy with 24fps for movies but would complain to no end if their video game came in at that rate where 60fps is deemed more "acceptable".
Human eyesight, at least from what I've read, can be the equivalent of as much as 1000fps (and I realize we don't see in "frames") so it's amazing these lower rates appear acceptable to most folks. I have an issue with many of the heavy special effect movies (like the Marvel series for example) because fast action scenes are choppy to me. It's also why 3D movies annoy me, besides the fact the glasses are typically too small for my face (the pupillary distance is too narrow).
This is an interesting video that covers some of this and explains why "motion blur" is so important. There's a test in this where I see the individual colors instead of the merged colors that was expected.