Quote:
Originally Posted by Yoshoobaroo
Gotcha. Important distinction.
I haven't seen AI as relentless as FEAR's since then. In most games it takes ~1hr to find the AI's blind spots (both in 'visual' detection and brainpower) and form a strategy around it. In FEAR every encounter was different every time. You constantly had to adapt and be ready to rush an enemy at a moment's notice because they would force you into the open. It was awesome and added a lot to the stressfulness of the game.
and the scary parts were so scary.
That ladder
and the elevator.
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The more you talk about it I think a fear remaster is needed, but keep the AI the same.