Quote:
Originally Posted by steverife
There are numerous examples. I have several friends with NASA TT builds with points in mind. If I showed up with a street car in the same class, I'd be giving up several seconds. NASA isn't going to reclass dozens of them next year to made it more "fair" for me. Any car that is built towards the limit of the rules is going to be at an advantage over someone that mods with no regards to the rules or just shows up. That is inherent in classing.
If you want to build to a rule set and compete with likeminded individuals, the SCCA model is pretty good (even if many individual rules may not make sense) and offers lots of options.
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Of course a car built to the limit of the rules will be more competitive. That is not at all what I mean. The problem with the SCCA system is that a single mod, even one that gives no performance gain (like an oil cooler or a hood) can shoot you up several levels to a completely ridiculous class. It often causes new members with slightly modified cars to either remove their mods or quit, where in the NASA system they would just get a few points. The end result is that many cars can be competitive in many classes. Your friends builds are probably good examples. The could start with dozens of different cars and make them competitive, where in SCCA you must start with the current hot model or its impossible to win. The 86 is unique in that it can actually compete in CS or DS but it still has no chance in either.