Quote:
Originally Posted by jjaisli
Fair enough. Everybody is entitled to their opinion. But in my case, I'm talking about real world data from actual tracks and actual cars that does not correspond to numbers SMS is putting out. To be fair, as I already stated, NO sim out there, iRacing included, can or should be used to simulate actual real world conditions. But in the case of Project Cars, 2+2 is sometimes 5. Speeds, distances, measurements and even simple physics are often 'upside down'. And after a few months in the beta, it became obvious that SMS decided it just wasn't worth the effort or they realized they had some very basic fundamental flaws that would mean starting from a clean slate.
In short, the point I'm making is, if you're looking to use PC to learn the layout and the basic line of a particular track, PC is a good tool. If you're looking to improve your real world lap times by going back to PC between real world sessions, one needn't bother.
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I work with many pro drivers who are highly dependent on sims to improve their real world performance. I also know quite a few GT Academy guys, and I can guarantee that they can learn a track blindly using just a sim, and be putting down record pace laps their first session out in a well sorted car.
Don't underestimate sims.
Formula-E is recruiting drivers using sims right now; it has been proven to work.