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Originally Posted by Apex_BRZ
And an acquaintance of mine that has also been involved directly with testing and development since the beginning, who is also a chief instructor for NASA and has been racing competitively for many many years, says the exact opposite.
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Quote:
Originally Posted by Apex_BRZ
I think we've derailed the thread long enough, so I won't add anything else on it. Whoever originally asked about getting into sim racing, pick your poison and enjoy! 
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Fair enough. Everybody is entitled to their opinion. But in my case, I'm talking about real world data from actual tracks and actual cars that does not correspond to numbers SMS is putting out. To be fair, as I already stated, NO sim out there, iRacing included, can or should be used to simulate actual real world conditions. But in the case of Project Cars, 2+2 is sometimes 5. Speeds, distances, measurements and even simple physics are often 'upside down'. And after a few months in the beta, it became obvious that SMS decided it just wasn't worth the effort or they realized they had some very basic fundamental flaws that would mean starting from a clean slate.
In short, the point I'm making is, if you're looking to use PC to learn the layout and the basic line of a particular track, PC is a good tool. If you're looking to improve your real world lap times by going back to PC between real world sessions, one needn't bother.