Quote:
Originally Posted by ButeraFRS
Lots of games are "repetitive" though. the 27 million people who play league are literally doing the same thing that's done in r6 siege.
League: 3 lanes and a jungle
R6: 3 floors and a rooftop
League: multiple champs with different perks
R6: multiple operators with different perks
League: ranking system from bronze to challenger
R6: ranking system from silver to diamond
I mean, we talk about repetitiveness, but when the Tom Clancy franchise (or any franchise) changes a game up we hate it. We want the old rainbow six's for nostalgia sake, but it's going to be the same damn game as before but this time with different graphics. If that isn't repetitive I don't know what is.
And developers are salivating off of how dumb we are because we hate change and they release the same games installation after installation (see every EA sports game, every run and gun, every remastered game that's come out thus far)
THATS repetition, and a more costly one because I'd rather spend 60 bucks on one "repetitive" game than 180 on a whole repetitive, refurbished series.
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I don't play league much anymore but do play smite so I see what you are saying but keep this in mind.
Smite: 6-7 game modes(5maps) plus one motd (also games can play out extremely differently based on team comp and opposing team)
R6: 11 maps but only 2 game modes (siege and terrorist hunt, can't remember much more if there is any)
Smite: over 70 gods to choose with several skins/voicepacks for each. Alternating builds will strongly change how one plays (assassin full dmg = straight assassin; some defence = team fight boxer), alternating team comp will change how you approach the game also
R6: 8-10 classes avl per side not much variety inside those classes, cannot duplicate classes (if someone else grabs it first youre fucked) and some classes are lets say somewhat similar (shield toting classes). R6 game: Send drones, locate objective, blow door kill thing, win (What I mean is that there is no variety inside the actual games, they pretty much always play out the same at least from what I've experienced)
Don't get me wrong, I like the direction they took with it (step in right direction) as I felt the Vegas series took out the tactical aspect of r6 as a tactical shooter and this (siege) put it back there. My problem is this game feels like half a game. You want to go all out multiplayer with no campaign? sure no problem just you know make sure there is enough damn content to keep people playing (more than 2 mode and 8 maps, I've seen games with MP as an afterthought with more modes and maps). This game will end up like evolve and Titanfall I think, great initial draw but lack of content deep down that will be unable to keep people playing. 2 months from now bet the player base will be in the shitter.
I'm all for innovation but innovation does not mean cutting out 70% of a game, adding a new mechanic(breaching walls) and then call it a day. FFS the F2P ghost recon game as more depth than this game. (Also R6 used to be my favorite franchise if you must know, that is why I am so harsh on it)