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Originally Posted by 00NissanNinja
I feel the same way the story is sorely lacking. They don't really give a incentive for wanting to fight other than the darkness. I mean what is this "darkness." Why kill these aliens? xenophobia, or are they minions of the darkness come to kill us all? If so why are they fighting each other? The gameplay and collecting stuff is good to a point, but where is the story. Well maybe I wouldn't be as annoyed if I could do the raid so I could play everything, they did bill the game as a great solo or multiplayer experience, solo isn't that fun if the story lacks any depth.
This could be one of those situations where they leave a lot vague to really tie things in later but usually you get a lot of little hints here and there to the larger picture to keep you wanting to find more and thinking about where things could go. But that is also lacking.
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After playing the Souls series, I look at story in games much differently. The Souls series is absolutely drenched in story and lore, but they give you almost nothing, save a few nibbles and glimpses here and there. The story is so interesting that it makes you
want to seek out other sources of information. They found a niche that allows the game to feel empty and hollow, abnormally difficult with no direction, but rich and overflowing all at the same time. I think this has a lot to do with the fact that the series has such strong medieval and fantastical elements, that it lends itself to well to the mystery of things lost. Well played From, well played.
Other story rich games can't do that so much, or they have to do it with little hints or clues like how two people behave in cutscenes or facial expressions to tell a story that isn't directly written into the script, like The Last of Us. This is one of those ways where you can pack a LOT of story and meaning into a scene, but it needs to be put in there somehow to feel rich and engrossing. Like a scene where two characters don't even need to talk to have a complete conversation, that gives you more information than the conversation itself.
Destiny seems to walk a sloppy line between all the various storytelling methods, picking a little from each. Comparing to the Souls series, there may be just as much if not
more lore, but since a lot of it actually
is explained in game it
feels like it should envelop a substantial amount of the story and lore, enough that you can fill in the blanks. Instead it comes across as incoherent and a little confusing, so the blanks become huge swathes of black holes in the plot and back story, and the whole Grimoire card thing seems like a story band aid. They're explaining things throughout the game, but the
why and the association is always missing. Like who the hell is Rasputin, and wtf is a War Mind?

As the Souls series nailed the mystery due to its setting, whereas such a modern and futuristic setting as Destiny, where everything is digital and everything is recorded (somewhere), that it makes sense that the story should be more present. If that's not the case and all this information from previous generations of the "Golden Age" is lost, then the "dark age" theme isn't coming through very strong.
I get it, not having enough time to put the
entire story in the game, but hell, throw us a bone... They could include some nice storyboard artwork and simply have PD narrate the major historical events as slick artwork fades in and out. I think that would have been a graceful way to do it.
They did a fantastic job making the whole game world feel immersive and palpable, but it feels like a modern action movie story where we're just dropped in wondering wtf is going on...
Quote:
Originally Posted by 00NissanNinja
I'll add you to my thread but my thread is probably gonna die since everyone still posts in this one.
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I see this thread as a general Destiny discussion, and the other thread specifically for setting up raid/strike teams and times.