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Old 10-07-2014, 04:50 PM   #1187
strat61caster
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Quote:
Originally Posted by wheelhaus View Post
Titanfall on the PC was also a 50GB download. That was just the original installation, before the three DLC packs.
If I'm not mistaken Titanfall was developed primarily for consoles with the PC version being a port.

Quote:
Source also suited Respawn’s desire to hit a constant 60 frames per second on both the Xbox 360 and the PS3, where other third-party engines weren’t up to the task. "The ironic thing is that we wanted an engine that would work on PS3, because that’s the riskiest platform in current gen. When Portal 2 came out and it seemed to be a pretty decent PS3 game, that was the point when we decided to go with Source. And then we stopped supporting PS3."

Respawn soon encountered the hard realities of developing on five and six-year-old consoles with ambitions grown larger after the success of Modern Warfare and its sequel.
http://www.polygon.com/e3-2013/2013/...anfall-respawn


Gone are the days of major titles being developed for PC.

The last AAA PC title I can think of developed primarily for PC is Diablo 3 which as of latest expansion pack is ~25GB for PC's, ~16GB for consoles. Shadow of Mordor is around the 30GB neighborhood on the three modern platforms, not sure what their focus was for though.

Bandwidth is an issue for many and datacaps are common in not insignificant parts of the world including the good ol' u s of a. I'm just starting to notice that game sizes are growing significantly on the XbO/PS4, hopefully telecom gets the message and starts actually upgrading infrastructure but I foresee another debacle incoming like the 'always online' requirement not so long ago.

http://www.dailytech.com/Xbox+Chief+...ticle31750.htm
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