Quote:
Originally Posted by gramicci101
That's a question for @ CSG Mike or one of the other race drivers, but I'll contribute. You don't want the car tuned to oversteer, but it'll oversteer anyways if you give it too much power in a corner. Think spinning doughnuts vs. carving circles. It's easy enough to crank the wheel over, floor the throttle and whip the rear end around into a spin. It's less easy to crank the wheel over, give it enough throttle to break the rear wheels loose, then counter steer and turn your spin into a sustained and controlled drift that goes where you want it to go. It's much less easy to turn in on the correct line, ease in just enough throttle that the rear end barely starts to come around, don't counter steer at all, and then hold your car on that line by using throttle inputs to rotate the car through the corner. That's what throttle steering is.
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A common setup we get requested is a car that oversteer at low speed, where risk is low and the car is easy to manage, and understeers at high speed, where risk is higher.
This way, you can easily rotate around the low speed stuff, and have confidence in the high speed stuff.
I consider a neutral car one where you can dictate whether you under or oversteer, at will with steering or weight transfers, and can be throttle steered. A car with a ton of power that uses that power to oversteer is not necessarily a neutral car. Any car with big power can break tires loose.