Toyota GR86, 86, FR-S and Subaru BRZ Forum & Owners Community - FT86CLUB

Toyota GR86, 86, FR-S and Subaru BRZ Forum & Owners Community - FT86CLUB (https://www.ft86club.com/forums/index.php)
-   Off-Topic Lounge [WARNING: NO POLITICS] (https://www.ft86club.com/forums/forumdisplay.php?f=5)
-   -   Project CARS (game) (https://www.ft86club.com/forums/showthread.php?t=67720)

ATL BRZ 06-10-2014 10:05 AM

Project CARS (game)
 
[ame="https://www.youtube.com/watch?v=DQIbUBbNGd0"]Project CARS E3 2014 Trailer | PS4 - YouTube[/ame]


and

[ame="https://www.youtube.com/watch?v=Sgck2kBc2RY"]Project CARS - Gameplay Trailer - YouTube[/ame]



Anyone else excited for this one? I've been dying for a new racing sim!

Looks like Turn 10 (Forza) and Polyphony (GT) have their work cut out for them!

SubiePig 06-10-2014 10:30 AM

YESS! I have been looking forward to this one for awhile, can't wait to give it a try. I have fallen out of wanting to play Forza once 5 came out. I got a Xbox One and Forza 5 but always am on GT6.

Carlysh 06-11-2014 05:01 AM

watching this game for over a month and waiting for it progress for now got back to GT6 and dreaming when Gran Turismo give us good engine sounds

n2oinferno 06-11-2014 09:18 AM

Yeah I've been following it for a while. I'm excited but I still have a bit of hesitation. I hated the way cars rotated and felt in NFS Shift. Hopefully they've gotten away from that.

WolfsFang 06-11-2014 06:44 PM

Been playing this game for awhile now and im in love with it.

ATL BRZ 06-11-2014 11:04 PM

Quote:

Originally Posted by WolfsFang (Post 1791431)
Been playing this game for awhile now and im in love with it.

Are you a tester? It doesn't release until November...

AVodka14 06-11-2014 11:43 PM

Quote:

Originally Posted by Carlysh (Post 1790325)
watching this game for over a month and waiting for it progress for now got back to GT6 and dreaming when Gran Turismo give us good engine sounds

This. GT sucks. I bought GT 3-5 and disappointed with all of them. Engine sounds are horrid. If they can get the motor sounds to match what the cars actually sound like. And forced induction sounds spot on. It would be a hell of a game.

WolfsFang 06-12-2014 03:06 AM

Quote:

Originally Posted by ATL BRZ (Post 1791875)
Are you a tester? It doesn't release until November...

You can buy the beta for pc which is a little cheaper then retail.


Sent from my XT1060 using Tapatalk

Carlysh 06-12-2014 03:13 AM

I gonna try it when I buy the racing simulator chair

f0rge 06-12-2014 11:24 AM

Quote:

Originally Posted by n2oinferno (Post 1790413)
Yeah I've been following it for a while. I'm excited but I still have a bit of hesitation. I hated the way cars rotated and felt in NFS Shift. Hopefully they've gotten away from that.

Exactly my feelings about this.

More than likely I'll buy it, but I'd really like to try it first.

fourvalleys 06-12-2014 11:52 AM

Project CARS + quality wheel/pedals/seat + Oculus Rift = never leaving my house again

King Tut 06-12-2014 11:57 AM

Quote:

Originally Posted by ATL BRZ (Post 1788416)
Anyone else excited for this one? I've been dying for a new racing sim!

Looks like Turn 10 (Forza) and Polyphony (GT) have their work cut out for them!

Not really, and I don't think Turn 10 has anything to worry about.

ATL BRZ 06-12-2014 12:08 PM

Quote:

Originally Posted by King Tut (Post 1792529)
Not really, and I don't think Turn 10 has anything to worry about.

They lost me as a customer when they decided not to make the Fanatec Forza CSR wheel/pedals forward compatible with the new gen. They jumped ship and signed a new deal with Thrustmaster. FM4 was good but IMO the multiplayer left a lot to be desired.

Project CARS is a community assisted racing sim and has many perks of its own.

From: [ame="http://en.wikipedia.org/wiki/Project_CARS"]Project CARS - Wikipedia, the free encyclopedia[/ame]

Quote:

Funding for the game was raised by the community and the developers themselves, without the financial aid of a traditional publisher. Through the purchase of Tool Packs players could contribute to development in roles including content creation, QA, and marketing media. Members gain special perks, depending on their purchased tool pack. Members will receive a share of game sales profits generated within the first 2 years after launch as compensation for their efforts, to be paid quarterly.


The finished product is intended to represent a realistic driving simulation. In order to differentiate the game from the established industry leaders, Gran Turismo and Forza Motorsport, Slightly Mad Studios' stated aim is a "sandbox" approach to the racing genre that allows the player to choose between a variety of different motorsports paths and immediate access to all included tracks and vehicles. Project CARS will portray racing events spanning multiple days, progressing from shakedown and qualifying runs to the race itself, while changes in weather and lighting conditions are simulated dynamically.

Physics Simulation

The game adopts an improved version of the Madness engine, which was the basis for the Need for Speed: Shift titles. More processing power available in modern computers allows for the introduction of a dynamic tire model named "SETA", rather than the steady-state model based on lookup tables, as seen in previous generation simulations. To accommodate differing skill levels, Slightly Mad Studios offers gamers (with or without a digital wheel) various driver aids and input filtering methods.

In addition to community feedback, Slightly Mad Studios have acquired the professional services of Ben Collins, racing driver and Top Gear's former "Stig", Nicolas Hamilton, Clio Cup and European Touring Car Cup racing driver and younger brother to Formula 1 star Lewis Hamilton, and Oli Webb, former Formula Renault 3.5L and current ELMS driver.

Content

As of June 6th, 2014. There are over 67 drivable cars and over 52 race tracks (not including circuit layouts) confirmed to be included either in the first release or a following DLC, the "Test Track" is a track in the current development of the game, however it's only in the development of the game for testing and wont be available for final release. For licensing reasons, some tracks are currently codenamed using their geographic location. In addition to real world racing circuits and fictional kart circuits, there are two fictional point-to-point roads inspired by Côte d'Azur and California Pacific Coast.

Virtual Reality

On 26 August 2012 support for the Oculus Rift virtual reality headset was announced on the official forums. The announcement stated that at least one Oculus Rift Development Kit has been ordered. Members of the project are able to follow a link referenced in the forum post to read more details.

Sony's PlayStation virtual reality headset Project Morpheus will also be supported.

Lots to be excited about IMO

Mad1723 06-12-2014 12:24 PM

For people who fear this might be like Shift: fear not! I am part of the tests going on during the development and it feels NOTHING like shift.

Try it whenever you can, you will be convinced, believe me.

Sent from my Nexus 5 using Tapatalk


All times are GMT -4. The time now is 02:43 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
User Alert System provided by Advanced User Tagging v3.3.0 (Lite) - vBulletin Mods & Addons Copyright © 2026 DragonByte Technologies Ltd.


Garage vBulletin Plugins by Drive Thru Online, Inc.