| fredzy |
08-03-2022 10:07 AM |
Quote:
Originally Posted by ichitaka05
(Post 3538962)
Work is kicking my ass… I’m praying that I’ll have time Thursday night to get something in there.
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Amen!
Quote:
Originally Posted by ichitaka05
(Post 3538968)
Last time you said that, I did like 30~50 laps to beat it
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I was going to mention this but forgot all about it. TL;DR is if you go out and do 10 hard laps, probably the second or third lap (depending on the track/car/tires) will be with optimum tires. After 5 or 6 laps, times will grow all else being equal.
A week or two ago people discovered a way to access game data like tire temps. I watched a video where tire temps were displayed and was surprised to see that they are somewhat realistic. They slowly heat up while running, making jumps in temp with high stress or slip. It looked like driving hard lap after lap will push them past optimum temperature.
That's a big "duhhh!" because that's what happens in real life but I never thought anything like that was happening in GT. Figured it was one of the arcadey compromises. I knew they definitely started out cold and warmed up but they never felt like they slowed down. In AC you can definitely feel when you're going over optimum but GT it's much more subtle. I wouldn't be surprised if the game just artificially slows you to keep the tire model simple.
There were times in some of these past TT's where I'd be on lap 8 or 9 with no way improve. Then I'd restart due to a crash/child disturbance and lo and behold, I put down a best lap on lap 1 then crush that on lap 2. Thought it was due to getting a break/reset. This makes more sense.
PD couldn't give us blue/green/yellow/red around the tire icon instead of just flashes of red when we slide? :iono:
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