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Those are games, people play those to win. To win on those games = pick-up techniques that are dangerous in real-life gaming. If you purposefully and consciously use the game to get practice with only a few things - it could be useful, but almost nobody every does that. Cause if you are purposefully training yourself - you better get a proper tool, which won't be GT/Forza. It will be iracing. Basically, GT/Forza - game. Play it. iRacing - sim, use it as such. |
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I am not confusing anything. There is no default result. Play game- become great race car driver is indeed a false correlation. This is your argument and I agree. My argument is; take "game/sim" and use it properly in a manner that is most accurate to the real world and it will produce benefit. Sims are a tool. Like any tool, they need to be used correctly to produce the desired result. I specifically use the word sim and not game because there's very little that can be learned from Need For Speed. GT/Forza aren't on the same level as iRacing but they shouldn't be completely discounted, they are rather advanced. I feel the physics in Forza 4 are superior to GT and just slightly below iRacing, if not on par in some cases, after all they did use Mclaren's CFD (Computational Fluid Dynamics). If anyone would like advice on how to use GT/Forza/iRacing properly to help them improve their skills/racecraft or what types of lessons can be learned feel free to PM me. I'm all for helping people grow their competency on track, heck it's kind of what I do for a living. |
I will weigh in on this as a race and DE instructor for over 10 years here is my take...
You are both correct. The issue I have with Sims/Games is that a lot of the less mature folks who play them as "practice" do not use them as tools, but rather use them as games or as entertainment. The results of doing that are disastrous in real life. So IF and that's a big IF you take them for what they are and use them as rough tools, they can be beneficial. For me personally? Seat time is the #1 tool. I don't care if you are sitting in a student's car, or doing a DE or racing, the more time your ass is in a real seat the better you will be. -Paisan http://www.pbase.com/paisan/image/91072632.jpg http://www.pbase.com/paisan/image/141039922.jpg]http://www.pbase.com/paisan/image/133406601.jpg http://upload.pbase.com/image/137566671.jpg 11+ Years Maintaining, Modifying and Educating TriState Subaru Enthusiasts. Call directly as We carry almost every manufacturer now, so before you buy parts call us. AIM: AZP Installs | E-mail: sales@azpinstalls.com | 725 Fairfield Ave | Kenilworth, NJ 07033 | 908.248.AZP1 (2971) | T-1 Certified Amsoil Direct Jobber "Race Tested, Enthusiast Approved!" |
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Like everybody is saying, racing sims are tools. Its up to the user how they use the tool. You can certainly learn a lot of things using GT5 if used correctly. If you use it like an arcade game and just crashing into and pushing cars out of the way to win then of course you won't learn anything and even pick up some bad habits. I've also played iRacing and don't believe its head and shoulders above GT5. Don't forget GT Academy have turned a lot of regular GT5 sims player into professional racing drivers and they are doing quite well.
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It's a good business move though, cause as this thread clearly shows, a lot of people think that games teach them how to become racecar drivers. |
Of course you are entitled to your opinion. All I'm saying is GT5 is the best $60 I've spend on a driver's learning tool and I'm sure a lot of other people will agree.
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The problem with GT and Forza is the Force Feedback is...or how you say it...severe lack of proper feel through the wheel...
Richard Burns Rally and GTR2 have really good FFB loading and steering where you know what the tires are doing and can drive around on the friction circle like in real life (nearly) and can feel the braking at work through the steering wheel as well. GT and Forza do not have that... All sims lack the precise wheel feedback and cornering sensation through the chassis/suspension you get in real life though... |
[QUOTE=rice_classic;378767]I recommend you go on Amazon and buy this book. It breaks it all down and makes it very easy to understand.
http://ecx.images-amazon.com/images/...500_AA300_.jpg I can recommend the same book. Read it before and after a DE with instructors. |
From the SPEED SECRETS 2 book and 1 example of games/sims helping a driver/racer:
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Jacque Villeneuve won his championship in 1997, just for technological reference. |
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-Paisan http://www.pbase.com/paisan/image/91072632.jpg http://www.pbase.com/paisan/image/141039922.jpg]http://www.pbase.com/paisan/image/133406601.jpg http://upload.pbase.com/image/137566671.jpg 11+ Years Maintaining, Modifying and Educating TriState Subaru Enthusiasts. Call directly as We carry almost every manufacturer now, so before you buy parts call us. AIM: AZP Installs | E-mail: sales@azpinstalls.com | 725 Fairfield Ave | Kenilworth, NJ 07033 | 908.248.AZP1 (2971) | T-1 Certified Amsoil Direct Jobber "Race Tested, Enthusiast Approved!" |
^True dat.
Here's a good read on the subject. |
ØAs a Porsche/BMW driving instructor I agree with most of the points stated in earlier threads. When you sign up for a HPDE event there is typically a required ground school where they will talk you through all things necessary to prepare you for your first time on the track. Learn the track safety rules, learn the flags, understand the terminology needed to communicate with your instructor etc. On your first day at the track, clubs like Porsche and BMW allow students to be passengers in their Instructors cars and that’s a good way to learn the line around the track. It’s also a great way to experience advance driving. Your driving instructor does not start the day knowing you so you will need to demonstrate driving the line and car control before the more advanced instruction is provided. As an Instructor we see all kinds of people during HPDE events. When someone shows up prepared, leaves his egos at the gate, the student is usually happy at the end of the day. An instructor’s fear is someone showing up in a brand new really high HP car that just wants to go fast on their first session (we have a lot of story about this) and does not listen, but that an exception. Most events are full of happy students that come back because they had a good experience. By the way, you don’t necessary need to be a BMW or Porsche club member to sign up for their club events. Usually some type of membership with a associated club is required so check the rules. Motorsportsreg.com lists most of the driving events and contacts so that’s a good source for events and schedules.
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I'll throw in a plug for iRacing. I've tried GT5, every Forza and a few others and I personally think its the best of them by far. It's also pretty cool as I've been able to race pro drivers on there and while you occasionally beat them often its obvious why they are Pros especially over a longer race. |
^Compared to other GTA winners, he's not doing too good. On an absolute scale it's a huge success for people familiar with real-life racing and who know how hard it is to get oneself a paid seat in a decent team in a decent series. For everyone else, who think that racing is mostly about skill, it's not too big of an accomplishment.
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I'm assuming that's what you mean because it almost seemed like you were saying racing isn't much about skill, which is categorically false. |
money gets you into formula 1
but skill is what gets you to the #1 spot |
I think a team does a lot of that too to be #1, think about some fast guys that would be also rans with say HRT. I would say money can get you in F1 but skill keeps you there for awhile.
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As mentioned, learn the track rules, flags, safety end of it thoroughly including checking your mirrors often. In the beginning your instructor will be there to insure you don't miss anything but learning where the flag workers are, what the flags mean, track procedures, and comfort in checking mirrors/looking far ahead are IMO the most important things to focus on at the start. Once you feel comfortable with those, work on your line and then start adding speed, braking deeper, etc.
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I've never done a track day that's not karting, but done a fair bit of sim stuff. I've written about my thoughts previously, starting here.
TL;DR: There's starting to be a compelling amount of evidence that GT5/Forza/nkPro/LFS/rF/iRacing can, when used in a focused fashion, make you a better driver. Some titles can make you even better than others, for reasons including and beyond just the physics (incl. tyre) models. And please stop making petty arguments over B. Heitkotter. He's proof positive that every racing tool has its value. He's auto-x'd, iRaced and GT5'd. Like anyone serious would do. Refer here. |
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