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-   -   Forza Horizon (https://www.ft86club.com/forums/showthread.php?t=4118)

cassidy0998 03-09-2012 07:04 PM

Forza Horizon
 
The next Forza game is just around the corner.

http://www.youtube.com/watch?v=zDTFti7Ng4U

Looks like it's going to be a cannonball/gumball type rally game possibly? Time will tell this is exciting news.

Also the news about Forza 4 finally getting Porsches just made my day! :happyanim:

Forza is stepping it up! Come on GT5! ;)

Snoopyalien24 03-09-2012 07:27 PM

Best quote on the YT page

"if forza add's street racing to the game..my social life will no longer be needed." :bellyroll:

mokinbird87 03-09-2012 07:53 PM

if this thing is anything near forza physics and combine a bit of need for speed fun factor, i think we have a winner

Gaiakai 03-09-2012 08:28 PM

Quote:

Originally Posted by cassidy0998 (Post 152939)
The next Forza game is just around the corner.

http://www.youtube.com/watch?v=zDTFti7Ng4U

Looks like it's going to be a cannonball/gumball type rally game possibly? Time will tell this is exciting news.

Also the news about Forza 4 finally getting Porsches just made my day! :happyanim:

Forza is stepping it up! Come on GT5! ;)

Forza 4 is getting Porsches?? YES!!!!!!!!!!!! :happyanim::happyanim::happyanim:

cassidy0998 03-10-2012 10:43 AM

Quote:

Originally Posted by Gaiakai (Post 152984)
Forza 4 is getting Porsches?? YES!!!!!!!!!!!! :happyanim::happyanim::happyanim:

Yes! There's a whole thread about it! I believe they are adding 30!! The pack will be released May 22.

cassidy0998 03-10-2012 10:45 AM

Quote:

Originally Posted by Snoopyalien24 (Post 152953)
Best quote on the YT page

"if forza add's street racing to the game..my social life will no longer be needed." :bellyroll:


haha I saw that too. I think Horizon will be a gumball/cannonball type rally, so we may not see free roaming, but it will probably have a NFS feel to it. Perhaps with traffic and such on the roads. You could tell in Forza 4 that they were trying to reproduce traffic on some of the races by filling it with lower class cars as you try to race one higher class car.

This is super exciting news - I can't wait for them to release more about it.

Draco-REX 03-10-2012 11:30 AM

Quote:

Originally Posted by cassidy0998 (Post 153284)
haha I saw that too. I think Horizon will be a gumball/cannonball type rally, so we may not see free roaming, but it will probably have a NFS feel to it. Perhaps with traffic and such on the roads. You could tell in Forza 4 that they were trying to reproduce traffic on some of the races by filling it with lower class cars as you try to race one higher class car.

This is super exciting news - I can't wait for them to release more about it.

I hate how traffic on the 'Ring doesn't follow ring rules for passing and being passed.

ZetaVI 03-10-2012 11:33 AM

I can't for more info about this game even though i'm not a gamer. lol.

blur 03-10-2012 11:34 AM

I play NFS the Run from time to time on my Trustmaster Ferrari GT (wheel+paddles+2 pedals, no FFB) and it really is fun, even with the arcadey handling. The environments are GORGEOUS, and have amazing weather effects. The only down sides is no interior view, small car selection and no customization. AKA everything Forza has. If Forza Horizon is what I think it is, it may just be the most exciting simulator(?) ever. I can't wait to tear up canyons in a Cayman c:

:P to GT5 fans

I posted this in the other Forza thread

Quote:

Forza Horizon is being developed by Playground Games in collaboration with Turn 10 Studios. Playground Games is an independent UK game development studio formed in 2009. It was founded by the leadership team responsible for award-winning racing franchises like TOCA, Colin McRae Rally, GRID, and DiRT. Over the past two years the studio has enhanced its core team with experienced developers from Bizarre Creations, Black Rock Studios, Slightly Mad Studios, Criterion Games, Rockstar North, and Ubisoft Reflections, among others. Today, Playground employs more than 100 staff at its headquarters in Royal Leamington Spa, working exclusively on Forza Horizon.
"Dev dream team? Everyone wants a free roam forza, and it looks like R* North (GTA5) is participating too...

Way too :w00t:"

MiguelAE86 03-10-2012 11:38 AM

NFS: The Run + Forza 4 = This.

I Called it.

EDIT: 2nd Called it, damn lol

blur 03-10-2012 11:46 AM

Quote:

Originally Posted by MiguelAE86 (Post 153302)
NFS: The Run + Forza 4 = This.

I Called it.

I clearly posted before you
:paddle:


:iono:

Allch Chcar 03-11-2012 02:46 PM

Meh, I already have NFS.

M-17 03-12-2012 03:56 PM

So is the NFS the run worth getting now that's its cheaper?

And if Forza makes this into a gumball type game, that would be so awesome.

blur 06-07-2012 08:22 AM

http://www.kotaku.com.au/2012/06/for...the-fast-life/

Quote:

Total simulation racers are not something I’ve played much at all. I’ve got nothing against them, but I tend to drive like a maniac and a lot of the detailing and physics are like pearls before swine with a guy like me. Reflecting on my preferences makes the existence of a spinoff title like Forza Horizon apparent.

Playground Games, the title’s developer, is careful to say this is not “arcade racing,” it is “action racing,” every chance they get, I can’t speak to whether it really is a hardcore Forza Motorsport fan’s cup of tea. It seems to appeal to my colleague Jason Torchinsky at Jalopnik, and I’ll defer to his car knowledge. You should read his appraisal, and consider mine below more of a companion to it from a more casually interested perspective.

As a guy who really enjoyed the festival atmosphere of something that was arcade racing — MotorStorm — I appreciate the context that the Horizon Festival serves in this game and could see myself sinking some time into a very long weekend or two there.

Conceptually, the Horizon Festival melds what Playground wanted to do with the title — highlight car culture and a youth lifestyle, give you a lot of great courses to drive and a lot of fresh music to listen to as you do so. The open-world aspect introduces off-road to a Forza title, too, and civilian traffic supplies an additional hazard in your racing.

I ran through a demonstration level on the floor — it appeared to be the first mission, in which you were expected to finish among the top 10 racers to earn a wristband getting you into the Horizon Festival. Wristbands are a kind of social currency at these outdoor gatherings, explained Ralph Fulton, the game’s design director, and he was indeed wearing a lot of them. In Forza Horizon, they’ll chart your progress as you progress through the game’s ranking system.

In the demo, I was given experience points for normal racing tasks like burnouts, drafting, drifting, passing, and then also close calls with civilian traffic. Busting down fences or stop signs also accrues experience points, which seems kind of incongruous with a culture devoted to great looking cars, but who knows. I was running very well in my 2013 SRT Viper, slipping out of a draft, overtaking a competitor, drifting without leaving the pavement, feeling very confident. Then I clipped a stop sign, overcorrected, and plowed headfirst into a Prius. It didn’t completely disable me or kill the other driver, of course. This is a arc — an action racer.

The goal will be to become the No. 1 racer at the festival, a reputational achievement reflecting not only victory in races but performances within them. You can expect this to have a large effect on leaderboards both within your friends list and at large. The Festival is a hub serving as the game’s showroom and garage, where you can tune your car or acquire new ones. Out on the roads, encountering other festival goers gives you the opportunity to challenge them on-the-fly. If you’re unsure of where to head in the vast Colorado landscape for your next race, Kinect voice support will allow you to ask it a question — your next race, next event, or the location of the Horizon Festival, and the most direct route will appear on your road and the minimap.

The presentation and the physics will be up to the expectations of the Forza fan, Fulton assured us. The fleet will be a different lineup. Whereas Forza Motorsport would supply an extremely diverse roster of cars, allowing you to race anything from the ordinary to the exotic, the fleet here will be governed by two standards. Cars will have to be showpieces, for starters. Then, they should have useful capabilities in varied competition — thinking off-road here. So vehicles that offer a “diverse driving experience,” such as the Audi Quattro or Mitsubishi Evolution will be desirable, Fulton said.

The lineup isn’t yet set because all of the licensing hasn’t been worked out, Fulton said. But when the game arrives, those who have Forza 3 or Forza 4 gamesaves will be rewarded with additional automobiles at launch, depending on how deep they advanced in either game.

Arcade racer, action racer, whatever label suits you, Forza Horizon looks like a reasonable inducement for someone like me, at the periphery of the core racing experience, to give a Forza title a try. Clearly Microsoft is trying to grow that population with this kind of entry product. I’ll admit to being curious enough to want to give it a closer look when the game releases Oct. 23.
http://img.gawkerassets.com/img/17p0...g/original.jpg

GenkiElite 06-07-2012 05:22 PM

Forza and Google maps needs to get together. I want to be able to drive on any street in the country and potentially any street in the world.

blur 06-07-2012 06:10 PM

I still dont understand whether the handling will be Forza style or arcade lol.

rice_classic 06-12-2012 06:58 PM

Will not be purchasing this game.

As for any of the hardcore "simulator" people, Turn10 has long had a policy of re-design to appeal less to the Forza enthusiast and more toward the non-motorsport enthusiast (aka: Going after the Halo crowd).

blur 06-12-2012 07:32 PM

Quote:

Originally Posted by rice_classic (Post 255006)
Will not be purchasing this game.

As for any of the hardcore "simulator" people, Turn10 has long had a policy of re-design to appeal less to the Forza enthusiast and more toward the non-motorsport enthusiast (aka: Going after the Halo crowd).

Do you own any Forza games?

lordtakuban 06-13-2012 07:34 AM

Anyone else find it disturbing that no gameplay footage has been shown and it's suppose to release in the fall of this year? This seems like the cash-out on Turn 10's part. And, they've been careful and put in a scape goat (playground) to take the blame for when it doesn't appeal to the real enthusiasts. The vibe that I get from this is a need for speed clone. We'll see though. You'll know it's a fail if they don't put a demo on XBL so you can try it before you buy it.

blur 06-13-2012 10:25 AM

Quote:

Originally Posted by lordtakuban (Post 255794)
Anyone else find it disturbing that no gameplay footage has been shown and it's suppose to release in the fall of this year? This seems like the cash-out on Turn 10's part. And, they've been careful and put in a scape goat (playground) to take the blame for when it doesn't appeal to the real enthusiasts. The vibe that I get from this is a need for speed clone. We'll see though. You'll know it's a fail if they don't put a demo on XBL so you can try it before you buy it.

I'll be reading reviews before even thinking of buying it, but I hope they retain forza handling... I love to carve mountains like fujimi kaido in F4 so I hope this will be an expansion of that.

trailer:
[ame="http://www.youtube.com/watch?v=v6bDqpTfj9E"]E3 2012: Forza Horizon - YouTube[/ame]

Looks exciting if they nail the handling! Night racing and rally, finally!

gamplay:
[ame="http://www.youtube.com/watch?v=MAMvrrDP6Mc&feature=related"]Forza Horizon - E3 2012 Gameplay with Dan Greenewalt - YouTube[/ame]

I see TCS/ABS/STS flashing lol... good sign the handling is still there.

lordtakuban 06-13-2012 02:46 PM

Ahh. Yep. Those 2 videos confirmed my suspicion. Need for Speed with Forza rendering engine and possibly some of the physics. I'm sure it will have its audience, but I'll likely pass on it.

Giccin 06-13-2012 02:49 PM

This a DLC or a buy type of deal?

Allch Chcar 06-13-2012 05:30 PM

Quote:

Originally Posted by Giccin (Post 256376)
This a DLC or a buy type of deal?

New game. I would rather have a bit more simulation from Forza. I did love Underground 2 though.

blur 06-13-2012 06:22 PM

Quote:

Originally Posted by Allch Chcar (Post 256668)
New game. I would rather have a bit more simulation from Forza. I did love Underground 2 though.

Me too. I'm sure this game will rekindle those memories... though I don't think we will be able to customize in Horizon.

Did you know NFS Most Wanted is being re-made? lol

Allch Chcar 06-13-2012 07:12 PM

Quote:

Originally Posted by blur (Post 256758)
Me too. I'm sure this game will rekindle those memories... though I don't think we will be able to customize in Horizon.

Did you know NFS Most Wanted is being re-made? lol

The part about underground 2 I liked wasn't the visual mods BTW.:bellyroll: The performance tuning was good for an arcade game. Not as much as Forza or even close to Live for Speed but you could tune the torque curve and even fine tune the gearing. I later went back and downloaded some of the custom car bodies people did and found a program to modify cars. I even switched some of the FWD cars to RWD. :D But it was still pretty crude modding.

Considering I was much younger and playing on a keyboard it wasn't too bad. I didn't like Most Wanted at all but Carbon Canyon was fun though the story was annoying.

blur 06-13-2012 09:00 PM

Quote:

Originally Posted by Allch Chcar (Post 256847)
The part about underground 2 I liked wasn't the visual mods BTW.:bellyroll: The performance tuning was good for an arcade game. Not as much as Forza or even close to Live for Speed but you could tune the torque curve and even fine tune the gearing. I later went back and downloaded some of the custom car bodies people did and found a program to modify cars. I even switched some of the FWD cars to RWD. :D But it was still pretty crude modding.

Considering I was much younger and playing on a keyboard it wasn't too bad. I didn't like Most Wanted at all but Carbon Canyon was fun though the story was annoying.

That's funny, Most Wanted was hands down my favorite... something awesome about driving a supra in that game, very visceral and enjoyable handling. I have fond memories hiding from the cops in some remote alley lol.

Allch Chcar 06-14-2012 03:21 PM

Quote:

Originally Posted by blur (Post 257012)
That's funny, Most Wanted was hands down my favorite... something awesome about driving a supra in that game, very visceral and enjoyable handling. I have fond memories hiding from the cops in some remote alley lol.

A lot of people liked Most Wanted, I didn't.:iono:

n2oinferno 06-14-2012 10:25 PM

Criterion's new NFS will be wonderful, and I will own it. But that's just because I love Criterion's style.

I haven't heard anything about police chases while you're roaming the roads of Colorado in Forza Horizon. Just street races and lots of events at the festival. I also recall reading that customization will be a big part as well. Pirelli tire physics and Forza driving physics are in the game as well. It's just not being made exclusively by Turn 10. Playground Games has their hands on this one, which I'm not wary of at all, considering they're made up of ex-employees from Bizzare (PGR) and Codemasters (F1, Dirt, Grid, etc.)


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