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-   -   Gran Turismo 6 coming Holiday 2013 (https://www.ft86club.com/forums/showthread.php?t=36616)

SnapOv3st3r 05-15-2013 12:29 PM

Gran Turismo 6 coming Holiday 2013
 
The 15th Anniversary is going on right now and I'm trying to follow the abundance of post over on GTplanet.

This was quoted from IGN:

Quote:

Sony has announced that Gran Turismo 6 is in development for the PlayStation 3 with a targeted released window of 'Holiday 2013'.
The President of Polphony Digital and creator of the franchise, Kazunori Yamauchi, made the announcement today at an event celebrating 15 years of Gran Turismo at Silverstone in the UK.
"I'd like to announce today that we are developing GT 6 for the holiday season this year on the PlayStation 3," he revealed. "The game engine will be renewed for GT6, we'll be cleaning it up, making it smoother for the future.
"The rendering engine will be completely renewed for GT 6, there will be a revamped Physics Engine, new suspension, tyre and aerodynamics modelling."
Developing...


http://www.gran-turismo.com/images/c...zVtyzbeWSH.jpg


Quote:

Cars featured on the GT6 Silverstone demo (* denotes new to Gran Turismo):

Acura NSX ’91
*Alfa Romeo TZ3 Stradale ’11
*Alpine A110 1600S ’68
*Audi Sport quattro S1 Rally Car ’86
Ferrari 458 Italia ’09
*Ferrari Dino 246 GT ’71
Ford GT ’06
*KTM X-BOW R ’12
Lamborghini Countach LP400 ’74
*Light Car Company Rocket ’07
McLaren MP4-12C ’10
*Mercedes-Benz SLS AMG GT3 ’11
Nissan 370Z (Z34) (GT Academy Version) ’08
Nissan 370Z Tuned Car (GT Academy Version) ’08
Nissan GT-R Black edition (GT Academy Version) ’12
*Nissan GT-R Nismo GT3 N24 Schulze Motorsport
Nissan Leaf G (GT Academy Version)
*Tesla Motors Model S Signature Performance ’12
Toyota 86 GT ‘12

Summary of new Gran Turismo 6 features announced by Kazunori Yamauchi:

New Game Engine
• Refactoring
• Compact, nimble operation
• Flexible expandability
• A new rendering engine that pushes the limits of the PS3

New Physics Engine
• New suspension and kinematics model
• New tyre model
• New aerodynamics model
• Technical partnership with Yokohama Rubber and KW Automotive

1200 Cars, abundant custom parts, and on-going DLC
• From historic cars to the latest racing cars, the game contains a total of 1200 cars.
• Multiple aerodynamic parts and custom wheels will be available for almost all cars.
• Players can create their own personalised custom car in the game.
• Cars will be continually added online

33 locations, 71 layouts
• 33 Locations and 71 layouts will be provided from day1 (7 more locations and 19 more layouts than GT5)
• More new tracks will continue to be provided online

New Course Maker
• Massive scenery spanning several tens of square kilometers
• A new course generation algorithm

Community/Club/Race Organizer
• Players can form their own communities
• Various community levels from local and domestic to global
• Players themselves can create and manage their own online events

New User Interface
• Balancing directional key operation and touch operation
• Quick response
• Shortening of loading times

Multi Device Compatibility
• PlayStation®
• Smart Phone
• Tablet
• PC

At the same time as the PS3 version of GT6 the “Real Driving Simulator” launches, a mobile version and web application version of GT6, will be created to enjoy Gran Turismo’s massive community space.

Real/Virtual "Edge Effect" Activity
A variety of "Edge Effects", the chemical reactions between the real world and the virtual world for which the Gran Turismo series is famous, are also planned for GT6. Exciting collaborations between various automotive manufacturers and collaborations with brands crossing different industries will be revealed gradually across the next six months.

SnapOv3st3r 05-15-2013 12:33 PM

Audi Sport quattro S1 Rally Car ’86.

http://www.gran-turismo.com/images/c...SSTFMwh07E.jpg


http://www.gran-turismo.com/images/c...XIQK5S6xuB.jpg

SnapOv3st3r 05-15-2013 12:34 PM

[ame="https://www.youtube.com/watch?feature=player_embedded&v=ZM-8_N8gcaw"]"Gran Turismo 6" Concept Movie - YouTube[/ame]

OrbitalEllipses 05-15-2013 12:35 PM

Targeted release window: date they're going to miss.

SnapOv3st3r 05-15-2013 12:35 PM

http://www.gran-turismo.com/images/c...ogXrBTSREE.jpg
http://www.gran-turismo.com/images/c...chD1yCcLEE.jpg
https://pbs.twimg.com/media/BKUa6IiCcAARlPJ.jpg

xero404 05-15-2013 01:04 PM

yeah i'm sure this will be delayed and the next 2 forza iterations will come out before then.

R_E_L 05-15-2013 01:08 PM

Looks like they're gunning for Forza with the new customization features. I'm just glad you can now get a bigger variety of aero features on most of the cars instead of just an ugly spoiler like in GT5.

Carlitoz3 05-15-2013 01:14 PM

Should be a good one!

turbo_jimbo 05-15-2013 02:27 PM

I dont think they've ever made their targeted release date. Just add about 40 months and should be about right.

SnapOv3st3r 05-15-2013 02:44 PM

Quote:

Originally Posted by xero404 (Post 936617)
yeah i'm sure this will be delayed and the next 2 forza iterations will come out before then.

Quote:

Originally Posted by turbo_jimbo (Post 936832)
I dont think they've ever made their targeted release date. Just add about 40 months and should be about right.


A bit absurd to think that. GT5 was the evolution from GT4. GT6 is not an evolution from GT5, so it's not going to take no where near as long. They have been working on it since before GT5 was even released.


The physics changes should be interesting. And looking forward to additional Aero/wheel packages. Think it's time I finally got a new wheel. Ever since mine crapped out, the controller just blows.

OldSkoolToys 05-15-2013 03:02 PM

Quote:

Multiple aerodynamic parts and custom wheels will be available for almost all cars.
Uhm, no. Come on Polyphony. You had your best wheel selection in GT4 and then completely butchered it in GT5 with a terrible selection AND limiting it (for the majority of its release) to premium cars. Not a single old school Japanese wheel was included in GT5. GT4, from memory, had SSR longchamps, SSR MK2, and Watanabe R8.

I can understand not having an in-dash view for EVERY car in the game, but exterior customization is basically a necessity in todays racing simulators. Hell, YOU pioneered it. So stop fooling around and finally step into Forza's territory of car customization. If you did that, GT would be the hands down no bullshit better game. Right now, its a little better.

GT4: Awesome when it came out for the photo-mode with how you could make your car look, TERRIBLE physics (LSD on a RWD car, try do a donut...couldn't)
GT5: Way better physics, but your car isn't a premium? Tough luck, hope the manufacturer gave the car passable wheels from the factory or your SOL.

Quote:

• Players can create their own personalised custom car in the game.
....reallllyyyy? I am....intrigued.

Quote:

New Course Maker
• Massive scenery spanning several tens of square kilometers
• A new course generation algorithm
Scenery wasn't really the problem with this, it was the fact that you had little input on exactly how the track came out. However, more scenery options is never a bad thing. I REALLY hope they expand on this part of the game much further in GT6. Lots of potential for fun.

Quote:

Originally Posted by SnapOv3st3r
The physics changes should be interesting.

Your name with that quote made me snicker a bit. See also: GT4.

Zaku 05-15-2013 03:09 PM

I rather them take a moderate amount of time like another year, then release fast and have a game full of bugs.

OldSkoolToys 05-15-2013 03:24 PM

depends on how long its actually been in development since they announced its release. If what snap says is true, then they've had plenty of time to test a 'beta' version and work the bugs out. Infact, I'd venture to say that is exactly what they're doing over these next 7 or so months.

Giccin 05-15-2013 03:26 PM

Don't care. Buying anyways.

MightyMeeple 05-15-2013 03:34 PM

So I'm wondering what mods you'll be able to add to the Tesla Model S in the game? MOAR LITHIUM!!!!

M-17 05-15-2013 03:57 PM

Quote:

Originally Posted by MightyMeeple (Post 937021)
So I'm wondering what mods you'll be able to add to the Tesla Model S in the game? MOAR LITHIUM!!!!

HA! :thumbsup:

asia_minor 05-15-2013 05:03 PM

i'm excited, for sure, but if I have to collect paint chips just to paint cars again, i'm not going to be happy.

EJ20 05-15-2013 05:18 PM

Not gonna be very optimistic on this, why?
1- about 1200 cars (kinda sure half of them are standards, many many same miata, gtr, s2000,,, ect with just different name model or MY
2- I remember one review with kaz, when asked about the engine sounds he said that he is very satisfied? ????
3- areo customizations???? Have a strong feeling it will be just same as gt5 and not a tad bit of what is achieved in forza


But love the new physics idea of tires and suspension when yoko and kw are involved in this :)

TRDBen 05-15-2013 05:24 PM

GT5 engine sounds were not good. At all. Like D- on an A-F scale. It killed that game for me. I want to HEAR my car, not just have the graphics look pretty. Also, do FULL interiors on all the cars. I played GT 2, 3, and 4 for hours on end. GT5 to me was an enormous let down, and the wait was a waste. Hopefully GT6 fixes this.

And now I will step off of my soap box.

WolfsFang 05-15-2013 06:18 PM

No idea why they didn't make this a ps4 release title.

cfusionpm 05-15-2013 06:22 PM

That must be a typo. Clearly they mean holiday 2023.

m.wood0213 05-15-2013 07:43 PM

so gt5 was just gt5 prologue 2.0 and gt6 will finally be the game we were all waiting for.

cfusionpm 05-15-2013 09:27 PM

Quote:

Originally Posted by TRDBen (Post 937289)
GT5 engine sounds were not good. At all. Like D- on an A-F scale. It killed that game for me. I want to HEAR my car, not just have the graphics look pretty. Also, do FULL interiors on all the cars. I played GT 2, 3, and 4 for hours on end. GT5 to me was an enormous let down, and the wait was a waste. Hopefully GT6 fixes this.

And now I will step off of my soap box.

I posted this in another GT6 thread, but I totally hear you. I was a HUGE GT fan, so much so that I got all the way to 97% on GT4 (if you've played it... thats a LOT!). I was hooked through and through. Put up with the wonky, predictably-bad, pedestrian AI, put up with the weak and vaccuum cleaner sound effects, put up with the awkward menus and empty feeling. But not any more. There's too many other racers that took GTs place after 4. Project Gotham, Dirt, Grid, Forza, F1. Quite a few that I would play over Gran Turismo any day of the week. So much so that I haven't even booted up GT5 in over a year, but have recent plays on Forza 4 and F1 2012. Was a fan for a long time, but GT lives in the past. They still have a lot going in name recognition, but they'll have to blow me away to get my money for GT6.

http://imageshack.us/a/img593/5285/gtgtgtgt.jpg

TRDBen 05-15-2013 10:03 PM

Quote:

Originally Posted by cfusionpm (Post 937941)
I posted this in another GT6 thread, but I totally hear you. I was a HUGE GT fan, so much so that I got all the way to 97% on GT4 (if you've played it... thats a LOT!). I was hooked through and through. Put up with the wonky, predictably-bad, pedestrian AI, put up with the weak and vaccuum cleaner sound effects, put up with the awkward menus and empty feeling. But not any more. There's too many other racers that took GTs place after 4. Project Gotham, Dirt, Grid, Forza, F1. Quite a few that I would play over Gran Turismo any day of the week. So much so that I haven't even booted up GT5 in over a year, but have recent plays on Forza 4 and F1 2012. Was a fan for a long time, but GT lives in the past. They still have a lot going in name recognition, but they'll have to blow me away to get my money for GT6.

http://imageshack.us/a/img593/5285/gtgtgtgt.jpg


Basically. I love playing Forza 4 and Horizons now. I havent played GT5 in at least 6 months.

LeeMaster 05-15-2013 10:18 PM

Quote:

Originally Posted by EJ20 (Post 937271)
Not gonna be very optimistic on this, why?
1- about 1200 cars (kinda sure half of them are standards, many many same miata, gtr, s2000,,, ect with just different name model or MY
2- I remember one review with kaz, when asked about the engine sounds he said that he is very satisfied? ????
3- areo customizations???? Have a strong feeling it will be just same as gt5 and not a tad bit of what is achieved in forza

+1

They also need a more wide variety of rims instead of limiting rims for a specific Premium car. For instance, a BRZ/FRS cannot be equipped with Enkei RPF1 but an RX7 can??? :thumbdown:

cfusionpm 05-15-2013 10:28 PM

*New version will include THOUSANDS of cars!

+83 different Skylines!
+37 different Silvias!
+22 different S2000s!
+56 different Evos!
+28 different Miatas!
+The least popular model year of popular other cars!
+The old versions of cars that have already been out for at least one full model year!

Same old story.

SnapOv3st3r 05-16-2013 10:55 AM

Quote:

Originally Posted by OldSkoolToys (Post 936927)
Uhm, no. Come on Polyphony. You had your best wheel selection in GT4 and then completely butchered it in GT5 with a terrible selection AND limiting it (for the majority of its release) to premium cars. Not a single old school Japanese wheel was included in GT5. GT4, from memory, had SSR longchamps, SSR MK2, and Watanabe R8.

I can understand not having an in-dash view for EVERY car in the game, but exterior customization is basically a necessity in todays racing simulators. Hell, YOU pioneered it. So stop fooling around and finally step into Forza's territory of car customization. If you did that, GT would be the hands down no bullshit better game. Right now, its a little better.

GT4: Awesome when it came out for the photo-mode with how you could make your car look, TERRIBLE physics (LSD on a RWD car, try do a donut...couldn't)
GT5: Way better physics, but your car isn't a premium? Tough luck, hope the manufacturer gave the car passable wheels from the factory or your SOL.

....reallllyyyy? I am....intrigued.

Scenery wasn't really the problem with this, it was the fact that you had little input on exactly how the track came out. However, more scenery options is never a bad thing. I REALLY hope they expand on this part of the game much further in GT6. Lots of potential for fun.



Your name with that quote made me snicker a bit. See also: GT4.


• Multiple aerodynamic parts and custom wheels will be available for almost all cars.
• Players can create their own personalised custom car in the game.



Quote:

Originally Posted by EJ20 (Post 937271)
Not gonna be very optimistic on this, why?
1- about 1200 cars (kinda sure half of them are standards, many many same miata, gtr, s2000,,, ect with just different name model or MY
2- I remember one review with kaz, when asked about the engine sounds he said that he is very satisfied? ????
3- areo customizations???? Have a strong feeling it will be just same as gt5 and not a tad bit of what is achieved in forza


But love the new physics idea of tires and suspension when yoko and kw are involved in this :)




http://www.gran-turismo.com/images/c...XIQK5S6xuB.jpg


Granted that is a pre-built car. However, that Wing is NOT in GT5.

SnapOv3st3r 05-16-2013 11:04 AM

Quote:

Originally Posted by WolfsFang (Post 937450)
No idea why they didn't make this a ps4 release title.

Doesn't make sense business wise to release on the PS4.

And nothing new on that either.

PS1 - GT 1-2
PS2 - GT 3-4
PS3 - GT 5 and now 6
PS4 - Perhaps GT 7-8

7thgear 05-16-2013 11:04 AM

fuck the graphics and cars, how about they create a proper multiplayer interface that isn't shit and deal with bumper-car-loving, 12-year-old ass-****s in an effective and efficient manner.

SnapOv3st3r 05-16-2013 11:54 AM

Quote:

Originally Posted by 7thgear (Post 938985)
fuck the graphics and cars, how about they create a proper multiplayer interface that isn't shit and deal with bumper-car-loving, 12-year-old ass-****s in an effective and efficient manner.



Community/Club/Race Organizer
• Players can form their own communities
• Various community levels from local and domestic to global
• Players themselves can create and manage their own online events

7thgear 05-16-2013 11:58 AM

Quote:

Originally Posted by SnapOv3st3r (Post 939095)
Community/Club/Race Organizer
• Players can form their own communities
• Various community levels from local and domestic to global
• Players themselves can create and manage their own online events

have you ever played iRacing?

they got it down packed

SnapOv3st3r 05-16-2013 12:08 PM

Quote:

Originally Posted by 7thgear (Post 939102)
have you ever played iRacing?

they got it down packed


I'm aware that iRacing has it down pact. I put to much money into my real life car though and have not put any into building a capable PC and mostly use laptops and tablets. So, to answer your question, no I have not played it officially yet, but I know how capable it is through research and reviews.

7thgear 05-16-2013 12:32 PM

just to clarify i'm emphasising their multiplayer aspect.

In iRacing, after the initial period of adjustment, the length of which depends entirely on your skill, you will be out of the rookie pool and take part in predominatly clean races.

any blantant jackassery is delt with swiftly and sternly, the built-in recording system makes reporting a user for bad play very easy.

there are plenty of race series that go on constantly, with each series having an automatic race hosted every hour, with qualifying and time-trials setup prior to the race.

players are grouped together based on their skill and the cleanlisness of their driving record.

it's so elementary i still dont understand why other sims haven't bothered in replicating this. Outside the rookie races, iRacing almost guarantees you fierce and clean competition by simply clicking "join." It's absolutely fantastic.

of course there is the inherit problem of some series having a low participation count but that's just part of the system.

and if you find that there isn't a particular series to your liking, then you can go ahead and create your own sessions.

7thgear 05-16-2013 12:37 PM

also to avoid investing too heavily into a PC, consider waiting for the

Oculus Rift

http://www.oculusvr.com/

this will eliminate the need for a multiple monitor setup (along with the hardware required to run such extreme resolutions) and any sort of dedicated "rig" since now the "visual" side is always in correct placement.

M-17 05-16-2013 12:37 PM

Quote:

Originally Posted by 7thgear (Post 939180)
just to clarify i'm emphasising their multiplayer aspect.

In iRacing, after the initial period of adjustment, the length of which depends entirely on your skill, you will be out of the rookie pool and take part in predominatly clean races.

any blantant jackassery is delt with swiftly and sternly, the built-in recording system makes reporting a user for bad play very easy.


there are plenty of race series that go on constantly, with each series having an automatic race hosted every hour, with qualifying and time-trials setup prior to the race.

players are grouped together based on their skill and the cleanlisness of their driving record.

it's so elementary i still dont understand why other sims haven't bothered in replicating this. Outside the rookie races, iRacing almost guarantees you fierce and clean competition by simply clicking "join." It's absolutely fantastic.

of course there is the inherit problem of some series having a low participation count but that's just part of the system.

and if you find that there isn't a particular series to your liking, then you can go ahead and create your own sessions.

What are your thoughts on Forza? I think most play clean and I don't have any issues with people playing dirty online.

gzpermadi 05-16-2013 12:44 PM

Quote:

Originally Posted by cfusionpm (Post 938093)
*New version will include THOUSANDS of cars!

+83 different Skylines!
+37 different Silvias!
+22 different S2000s!
+56 different Evos!
+28 different Miatas!
+The least popular model year of popular other cars!
+The old versions of cars that have already been out for at least one full model year!

Same old story.

don't forget 99 versions of 350Z.... :D
They should release a separate game called Nissan Turismo

7thgear 05-16-2013 12:48 PM

Quote:

Originally Posted by M-17 (Post 939189)
What are your thoughts on Forza? I think most play clean and I don't have any issues with people playing dirty online.

haven't tried forza :(


but from what i understand it's less pressure and more fun-fun. I will admit the peopel playing iRacing (outside of the rookie pool) are really hardcore.

There is generally championships on the line with either cash or subrscription prizes to the winners.

and i've only ever really done the road races.

the guys doing Oval races tend to take it super seriously. Also, when you cause a crash in an oval race, you effectively ruin the game for the 27 (or whatever) other racers. And if it was LAP 50 of a 100 lap race, you can imagine the frustration.


A lot of people get turned off iRacing because they can't adjust to the controls, crash a lot, never get their safety rating up, and end up racing against other bad or reckless players and just stay in the rookie league. So they quit.

fromw hat i understand, Forza and Gt series are more or less accurate in physics when you do all the RIGHT things, but are much more forgiving when you provide incorrect inputs.

After 200 laps in a Formula 2000 i still have trouble completing more than 5 laps in a row without crashing if driving at 100% effort.

Every single iRacing race leaves me sweating like a pig and the fear/adrenaline i get is way higher than what i get in real life! :eyebulge:

i highly recomend you try it if you havent.

M-17 05-16-2013 01:02 PM

Quote:

Originally Posted by 7thgear (Post 939223)
haven't tried forza :(

I'd still recommend it and it's cheaper now too. I believe most would consider Forza hardcore than its recent spin-off, Horizon (which I like as well).
The past times I played online on Forza 4 members from this forum actually played with strict rules and played clean races with mandatory pit stops included. So for me it was new and challenging even though I sucked at it, no matter though I still found it fun.

SnapOv3st3r 05-16-2013 01:26 PM

Quote:

Originally Posted by 7thgear (Post 939180)
just to clarify i'm emphasising their multiplayer aspect.

In iRacing, after the initial period of adjustment, the length of which depends entirely on your skill, you will be out of the rookie pool and take part in predominatly clean races.

any blantant jackassery is delt with swiftly and sternly, the built-in recording system makes reporting a user for bad play very easy.

there are plenty of race series that go on constantly, with each series having an automatic race hosted every hour, with qualifying and time-trials setup prior to the race.

players are grouped together based on their skill and the cleanlisness of their driving record.

it's so elementary i still dont understand why other sims haven't bothered in replicating this. Outside the rookie races, iRacing almost guarantees you fierce and clean competition by simply clicking "join." It's absolutely fantastic.

of course there is the inherit problem of some series having a low participation count but that's just part of the system.

and if you find that there isn't a particular series to your liking, then you can go ahead and create your own sessions.


-Players themselves can create and manage their own online events

If you are in control of your series, then you have all the power to do the same thing you just described in iRacing I would imagine. And even in the current Online experience in GT5, if you don't drive right in some of the serious rooms, you get booted. End of that.


Quote:

Originally Posted by M-17 (Post 939189)
What are your thoughts on Forza? I think most play clean and I don't have any issues with people playing dirty online.

Forza is filled with kids way more than GT.


Quote:

Originally Posted by 7thgear (Post 939223)
fromw hat i understand, Forza and Gt series are more or less accurate in physics when you do all the RIGHT things, but are much more forgiving when you provide incorrect inputs.


Forza compared to GT's physics is Night and Day.

7thgear 05-16-2013 02:20 PM

so what happens when the organizer is away, feels sick, or just gives up mid season?

the fact that the process is not automated gives way to human error from an organization point of view

let me tell you, we have a solid 11-13 person admin team in real life and we have difficulty maintining an 8-10 event time-attack season.

when you have a "click and play" system with Wall-i doing the tedious and annoying bits, it makes for more enjoyable game play.

Miss the race at 8pm cuz you were banging your wife? No problem, just wait for the 9pm race. Wake up at 1AM wanting to do some racing? No problem, chances are your competitors wont be speaking any English but you still compete for the same series and the same points.


Automation is a great thing.


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