Toyota GR86, 86, FR-S and Subaru BRZ Forum & Owners Community - FT86CLUB

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-   -   Pics for 3D model (https://www.ft86club.com/forums/showthread.php?t=3189)

DaReaper 01-09-2012 04:44 PM

Pics for 3D model
 
Anybody have a clear and straight front, rear, side view for the BRZ/FR-S? any model will do. It will take me two weeks to do and I will share the model with the whole board. If I get pics of the greddy (auto show) modelista or the trd version I will make those too.

Longhorn248 01-09-2012 04:46 PM

:search:

cassidy0998 01-09-2012 06:10 PM

Quote:

Originally Posted by DaReaper (Post 110296)
Anybody have a clear and straight front, rear, side view for the BRZ/FR-S? any model will do. It will take me two weeks to do and I will share the model with the whole board. If I get pics of the greddy (auto show) modelista or the trd version I will make those too.

There are many many pictures of the car out there now, I'm a 3d model developer as well, just have too many projects going on at the moment to do one. I'm a 3ds max guy, what do you use?

WingsofWar 01-09-2012 06:28 PM

same..im using 3ds Max 2010

buzznasa 01-09-2012 07:01 PM

Hey guys, I have been a lurker here for months but usually keep to myself. I teach Visual Effects for Film and Television at Full Sail University and have been working on a Maya model in between lectures.

The best images that I have found for image planes are based off of some BRZ images. they were the closest to the same height off the ground but lens distortion, parallax, and a lack of a top view to get the "waist" of the car in-between the fender is proving to be a challenge.

You are welcome to the ortho views that I put together in Photoshop and that I am using for my Maya model. I have them on one of my sites here: http://www.fluidcache.com/wp-content.../brz_ortho.jpg.

WingsofWar 01-09-2012 07:06 PM

+1

those are the exact photos i was using for my plates

buzznasa 01-09-2012 07:13 PM

Heh, great minds...

cassidy0998 01-09-2012 09:11 PM

Quote:

Originally Posted by buzznasa (Post 110468)
Hey guys, I have been a lurker here for months but usually keep to myself. I teach Visual Effects for Film and Television at Full Sail University and have been working on a Maya model in between lectures.

The best images that I have found for image planes are based off of some BRZ images. they were the closest to the same height off the ground but lens distortion, parallax, and a lack of a top view to get the "waist" of the car in-between the fender is proving to be a challenge.

You are welcome to the ortho views that I put together in Photoshop and that I am using for my Maya model. I have them on one of my sites here: http://www.fluidcache.com/wp-content.../brz_ortho.jpg.


Very cool, thanks you sir! My brother graduated from Full Sail about 4 years ago. If I get some free time in the near future I may give it a shot. I'll keep my eyes open for a top view, maybe something will surface soon. Keep us posted on the progress!

DannyS 01-10-2012 05:08 AM

i started a model before they released any official photos so i have to tweek the whole thing, but i think it might be a good idea to use the photomode in GT5 to make reference pics, that way you can get all the angles you want and minimize lens distortion.

DaReaper 01-10-2012 09:33 AM

I am a 3DS max 2012 user but Im also good using maya. Thanks buzznasa for the link. I did make one with the first concept pics to use in a drift scene..not perfect so Im going to do it over.

cassidy0998 01-10-2012 10:42 AM

Quote:

Originally Posted by DannyS (Post 110847)
i started a model before they released any official photos so i have to tweek the whole thing, but i think it might be a good idea to use the photomode in GT5 to make reference pics, that way you can get all the angles you want and minimize lens distortion.

very good idea!

Stigmaru 01-10-2012 01:53 PM

I would die for a 3D model... but only if it is a useful one that is compatible with engineering CAD software like Catia, Solidworks, Autocad, etc.

Graphics 3D models are pretty useless....other than being a pretty 3D picture.

if it was a Catia/Solidworks file or an IGES file... I can run it through CFD and get the actual flow behavior for you guys. I believe Maya can output into an IGES file...hopefully.

DannyS 01-10-2012 03:59 PM

I made some reference pics in GT5,

here they are, feel free to use them at will.

http://img855.imageshack.us/img855/6329/86side.th.jpg
http://img715.imageshack.us/img715/9500/86top.th.jpg
http://img715.imageshack.us/img715/2093/86front.th.jpg
http://img576.imageshack.us/img576/4104/86backz.th.jpg


buzznasa 01-10-2012 04:13 PM

Maya can do some fluid simulation but it isn't CFD. The Maya fluid system (and FumeFX for Max as well) uses shortcuts because they are trying to create a volumetric effect. I can turn on Velocity Draw within the containers and see something close to CFD (Computational Fluid Dynamics for those not in the know).

I have worked with ProE, Solidworks, and other parametric 3D modeling packages when I was an engineer at Kennedy Space Center for my battlebots and while teaching at UCF. When in Maya I set my scene scale and model everything based on the measurements that I got from the spec sheets from this forum. Unfortunately, modeling in a graphics package is much different than a parametric package and in many cases more difficult to achieve accuracy sense we are more concerned with fooling the audience than realism.

Here is a screen grab from my laptop http://www.fluidcache.com/wp-content..._model_wip.png and you will notice that the waistline isn't there yet but all of the NURBS curves to define the basic shape are close based upon the orthographic views form the BRZ. I tried using the "see-through" concept car that Subaru had on display at the German Auto Show last year but the body shape doesn't match and the rear fender wells are narrower than the front which throws everything off.

Basically, this is a very complicated car to model due to all of the compound curves and curves that hide behind others in the orthographic views. I would love to work others here to create a solid model that we can use for fan ads, demo reel work, etc.

As far as using GT5's in-game camera system, I have been considering that too but I really wish they had the 86/FRS in Forza since I like the camera system is a little better and you can email yourself the digital images that you take through your Live account.

buzznasa 01-10-2012 04:15 PM

You ROCK!:party0030:

JDM-dono 01-21-2012 10:15 PM

1 Attachment(s)
Just came across a 3D model online:

http://www.turbosquid.com/3d-models/...d-model/646251

It supports 3ds Max, Cinema 4D, Autodesk FBX, Lightwave, OBJ and 3D studio.

This should serve as an accurate model to make kits and add-ons to the 86. A sample pic of the model is shown below:

WingsofWar 01-21-2012 11:46 PM

heheh thats Russel's model. Hes also got a BRZ model out. I am not going to use his stuff though.

Snoopyalien24 01-21-2012 11:52 PM

Holy bajeezus, how does one do something like this?

CSSM 01-21-2012 11:54 PM

Anybody want to give me $119?? :bow:

WingsofWar 01-21-2012 11:55 PM

Quote:

Originally Posted by Snoopyalien24 (Post 118280)
Holy bajeezus, how does one do something like this?

using a 3d rendering program.

CSSM 01-22-2012 12:01 AM

http://files.turbosquid.com/Preview/...a4075Large.jpg
http://www.turbosquid.com/3d-models/...6-model/642340

http://files.turbosquid.com/Preview/...77f80Large.jpg
http://www.turbosquid.com/3d-models/...-86-max/642549

http://files.turbosquid.com/Preview/...52d3eLarge.jpg
http://www.turbosquid.com/3d-models/...-gt-300/642824

Snoopyalien24 01-22-2012 11:03 AM

Quote:

Originally Posted by WingsofWar (Post 118282)
using a 3d rendering program.

Well that I can tell lol. But, I mean does one have to take every single measurement and ratio it or kinda eyeballing it?

WingsofWar 01-22-2012 01:44 PM

Quote:

Originally Posted by Snoopyalien24 (Post 118338)
Well that I can tell lol. But, I mean does one have to take every single measurement and ratio it or kinda eyeballing it?

basically you start off with a blueprint or reference plates made from images. and work out the shape.

so..all you really need is something like this to get started


http://img855.imageshack.us/img855/6329/86side.th.jpg
http://img715.imageshack.us/img715/9500/86top.th.jpg
http://img715.imageshack.us/img715/2093/86front.th.jpg
http://img576.imageshack.us/img576/4104/86backz.th.jpg



if you want to try out 3d modeling..id start with blender or google Sketchup since its free. If you want a powerful 3d rendering tool 3Dsmax is probably the best among the programs..unless you plan on doing animations..then its Maya or nothing.

Snoopyalien24 01-23-2012 12:31 AM

Quote:

Originally Posted by WingsofWar (Post 118438)
basically you start off with a blueprint or reference plates made from images. and work out the shape.

Sketchup since its free. If you want a powerful 3d rendering tool 3Dsmax is probably the best among the programs..unless you plan on doing animations..then its Maya or nothing.

Ive actually used Sketchup. I need a better PC tho to maintain it after it starts loading up. I've made my own house 3D wise, furnished too. I wouldn't mind learning how to use 3D rendering software, just holding on to see when i can get my self a crazy computer with some 16GB RAM or some 32GB. Saw some i7 with 16GB RAM some top of the line (forgot code number) Nvidia GForce XXXX and other goodies for under 1500k on newegg.

But anyways, thanks Wings for the replies. Can't wait for your aero goodies.


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