| SnapOv3st3r |
05-16-2013 03:08 PM |
Quote:
Originally Posted by ATL BRZ
(Post 939549)
1000x this.
The cars in GT games sound like vacuum cleaners and that's why I play Forza instead.
|
Some it's auditory stimulation, others it's sensory stimulation. GT you can "feel" the contact patch. Forza...not so much.
Quote:
Originally Posted by 7thgear
(Post 939571)
see, this is where i feel iRacing shines and i'm confuzzeled as to why othergames don't imitate it.
When you do a room and a single, agreed upon race, you limit yourself tocompetition.
In iRacing, any given race series (based on car type) lasts a quarter of theyear, and split into 12-13 week-long sessions.
Every single hour you have a chance to enter a race and get paired up withwhoever is willing to race at that same time. If there are drivers than a racewill allow, then that session is simply split into multiple instances.
Your score is based on your relative global position. So you can’t cheat thesystem. Not only must you finish 1st in a race but you must alsopost a good time. So if out of 120 people lets say you rank 24, and you enter arace and end up with a bunch of slower drivers, if you come in 1st butyour times would have put you in 12th if you raced against the bestdrivers in your series, then you get lower points.
Your score for each week is the average of half of your best runs. So youcan race as many times as you want during that week to try and get a highscore.
This is far superior to “having to make” a scheduled game, because each houris a chance to participate in a scheduled game where scoring and positions areall handled (securely and accurately) server side.
If you’re #1 in any given series, you can boast with confidence that you arein fact #1 out of iRacing’s entire pool of players without a need for setting up a "special race" etc.
and again, no need for human involvement
|
You know you are comparing a console sim to a PC sim right? What works for PC gamers does not always work for Console gamers. Target audiences and your demographic is what you need to pay attention to, not blindly implementing a strategy used in a totally different platform/experience. Aside from that, that scoring system may be convenient, it's by far from realistic expectations that you would adhere to in a real life professional racing series. You don't show for a race, you don't get points.
PS...not to sound like an A-hole, this thread is about GT6, not iRacing.
|