|
Off-Topic Lounge [WARNING: NO POLITICS] For all off-topic discussion topics. |
|
Thread Tools | Search this Thread |
02-01-2013, 04:35 AM | #1 |
Senior Member
Join Date: May 2012
Drives: Silver AT Limited
Location: Seattle
Posts: 823
Thanks: 145
Thanked 344 Times in 159 Posts
Mentioned: 17 Post(s)
Tagged: 0 Thread(s)
|
Is my game Impossible Shoota challenging enough
I'm trying to make my game Impossible Shoota the best infinite wave shooter game out there and I need your guys and gals help.
Here is the link to my game: http://games.occasionalgamer.com/impossible.html I built it using Unity so you'll have to install the Unity plugin If I get 10 useful feeback I will include a enemy ship that will closely resemble the twins! Thanks! |
02-01-2013, 05:13 AM | #2 |
Senior Member
Join Date: Sep 2012
Drives: Grey GT86 MT
Location: QLD, Australia
Posts: 132
Thanks: 35
Thanked 50 Times in 33 Posts
Mentioned: 1 Post(s)
Tagged: 0 Thread(s)
|
I love this style of game but yours needs lots of work.
- The movement with the afterimages is silly, unnecessary and also slow - The ships are too big for the space you are working with - I dislike the teleport mechanic as it shouldn't have a place in this style of game - The additional bullets going from side to side and diagonally are pointless as they are not shot from an enemy ship. Go play Tyrian2000 to get an idea of how this style of game should be and learn. |
02-01-2013, 01:48 PM | #3 |
Ninja Cat Mod
Join Date: Sep 2011
Drives: BRZ
Location: MASSACHUSETTS
Posts: 5,529
Thanks: 11,956
Thanked 6,254 Times in 2,673 Posts
Mentioned: 149 Post(s)
Tagged: 2 Thread(s)
|
I feel like the playing field is too small, but not the worse one I ever played. And I'd have to agree with tisb0b that the afterimages seem unnecessary and the transportation feature kind of throws me off.
Not a bad start so let us know when you've made more changes later on.
__________________
Education is Important, but Race Cars are more Importanter |
02-01-2013, 02:34 PM | #4 |
Senior Member
Join Date: May 2012
Drives: Silver AT Limited
Location: Seattle
Posts: 823
Thanks: 145
Thanked 344 Times in 159 Posts
Mentioned: 17 Post(s)
Tagged: 0 Thread(s)
|
I updated the game with a smaller player ship, faster difficulty ramp and less irritating enemy trails.
|
02-01-2013, 04:12 PM | #5 |
Senior Member
Join Date: Sep 2012
Drives: Grey GT86 MT
Location: QLD, Australia
Posts: 132
Thanks: 35
Thanked 50 Times in 33 Posts
Mentioned: 1 Post(s)
Tagged: 0 Thread(s)
|
Better now its getting slightly more playable, now remove all of the silly trails and the lasers/teleport mechanic. I'm playing with my right hand on the arrow keys it's stupid to force me to grab to my mouse just because of a random laser beam that I cannot avoid without teleporting.
|
Thread Tools | Search this Thread |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
This or That Game. | Giccin | Off-Topic Lounge [WARNING: NO POLITICS] | 452 | 01-08-2013 08:58 PM |
RTR Game On! | Jedi1 | Tracking / Autocross / HPDE / Drifting | 8 | 09-14-2012 08:11 PM |
game over? | frs | Electronics | Audio | NAV | Infotainment | 8 | 08-05-2012 01:39 PM |
Two words game | callum40 | Off-Topic Lounge [WARNING: NO POLITICS] | 11 | 11-05-2010 07:20 PM |