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-   -   Is my game Impossible Shoota challenging enough (https://www.ft86club.com/forums/showthread.php?t=27897)

mechaghost 02-01-2013 04:35 AM

Is my game Impossible Shoota challenging enough
 
I'm trying to make my game Impossible Shoota the best infinite wave shooter game out there and I need your guys and gals help.

Here is the link to my game: http://games.occasionalgamer.com/impossible.html

I built it using Unity so you'll have to install the Unity plugin :)

If I get 10 useful feeback I will include a enemy ship that will closely resemble the twins!

Thanks!

tisb0b 02-01-2013 05:13 AM

I love this style of game but yours needs lots of work.

- The movement with the afterimages is silly, unnecessary and also slow
- The ships are too big for the space you are working with
- I dislike the teleport mechanic as it shouldn't have a place in this style of game
- The additional bullets going from side to side and diagonally are pointless as they are not shot from an enemy ship.

Go play Tyrian2000 to get an idea of how this style of game should be and learn.

M-17 02-01-2013 01:48 PM

I feel like the playing field is too small, but not the worse one I ever played. And I'd have to agree with tisb0b that the afterimages seem unnecessary and the transportation feature kind of throws me off.

Not a bad start so let us know when you've made more changes later on.

mechaghost 02-01-2013 02:34 PM

I updated the game with a smaller player ship, faster difficulty ramp and less irritating enemy trails.

tisb0b 02-01-2013 04:12 PM

Quote:

Originally Posted by mechaghost (Post 704975)
I updated the game with a smaller player ship, faster difficulty ramp and less irritating enemy trails.

Better now its getting slightly more playable, now remove all of the silly trails and the lasers/teleport mechanic. I'm playing with my right hand on the arrow keys it's stupid to force me to grab to my mouse just because of a random laser beam that I cannot avoid without teleporting.


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